Trade range/protection range bug. Any workaround?

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sillyrobot

General
Jul 18, 2015
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You can up the protection range awarded by the star base modules though +2 doesn't necessarily do it in all cases even with 4 hangars. I went with +4; I didn't try +3.

There are two side effects: protection ranges become HUGE which isn't a big problem. Such large protection ranges seem to slow the day turns a bit. I'm still in the early game so it isn't a big deal, but any slowdown is problematic in late game.
 

DreadLindwyrm

Augustus of the North
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Jan 31, 2009
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So far there's not really a workaround as such, although I've been using small fleets of corvettes to fill in the gaps where trade protection isn't spreading correctly.

There's been a couple of possibly identified reasons for the ranges not working properly - one of which (and quite likely) is the algorithm for calculating distance to the system just counting lanes incorrectly (so a system that is all of 2, 3, and 4 lanes away might get counted as any one of the three options depending on how the search is calculated and when it quits the count); this was shown by one user who removed a couple of lanes from the map to eliminate triangles and had the game recalculate the trade protection correctly by the shortest route.

I've not really got a solution for trade collection though, other than prioritising putting trade hubs right on top of high value systems rather than trying to get the highest total trade into one system's (eventual) range.