TL;DR: Free trade may be OP because of net 0 civilian factory cost trades between allies in multiplayer up to individual country resource limits.
I read the updated wiki with interest, and I'm already spotting potential exploits/strategies for multiplayer. Apologies for already trying to find OP ideas before game release but this is too good to miss.
Free trade has a huge penalty to locally available resources of -80% but gives 15% factory output, construction speed and research speed. You need to go to closed economy to give 0% across the board.
http://www.hoi4wiki.com/Ideas#Trade_laws
The counter-intuitive part of these laws means resource limited countries like Germany have every incentive to remain on free trade while resource rich countries have every incentive to go full closed economy. Here's why.
If you're limited in resources, losing 80% of a small amount of strategic resources could be less than using the extra 15% civilian factory output to buy the same amount, not to mention the other benefits. In MP, the synergy of having pre-defined teams (for some semblance of historical progression but not entirely compulsory) means that each faction just needs to buy up the excess resources from member countries first to prevent wastage.
If there's no inherent inefficiency in trade given 1 civilian factory = 8 resources, and the exporter can use those civilian factories to buy more resources all this means is that each faction is able to completely buy to the limit of available civilian factories round robin style while keeping the 15% bonus. For example, GER buys 8 steel from ITA, who flips and buys 8 steel from GER, who flips the civilian factory to buy 8 steel from JAP... and the chain goes on. It means there can be potentially no wastage in resources with some ahead of time planning to divide up the pie.
The net effect is that there's no real need to close the economy when in MP you can simply buy from allies pre-war, effectively giving free resources and negating the point of free trade. Germany buying 32 steel from ITA and ITA buying 32 steel from Germany means both countries are gaining 32 steel for effectively no cost to civilian factories, while retaining benefits of free trade, negating possibly a large amount of the 80% resource lost. This will be only limited by the smallest country exported resource limit. For example if GER exports 100 steel, ITA exports 32, both can get free 32 steel before GER has to find someone else to trade with. Even so, more synergy comes from having more allies in MP since GER can easily buy from typical members JAP/HUN/YUG/ROM/SWE as well with many other possible resource trades. Similar strategies have been executed in HOI3 to maximize resource usage within factions and I don't see any real change here.
During war convoys will be an issue, but again it remains to be seen how effective convoy raiding is and this doesn't prevent Europe based trade strategies for Axis.
For resource rich countries, the concept is to deny any possible resources to the enemy as early as possible, especially with the benefit of foresight (hindsight in history?). As such USA/USSR can and should got to closed as soon as possible to prevent Germany invading with tanks built off Soviet steel.
What do you all think of this?
I read the updated wiki with interest, and I'm already spotting potential exploits/strategies for multiplayer. Apologies for already trying to find OP ideas before game release but this is too good to miss.
Free trade has a huge penalty to locally available resources of -80% but gives 15% factory output, construction speed and research speed. You need to go to closed economy to give 0% across the board.
http://www.hoi4wiki.com/Ideas#Trade_laws
The counter-intuitive part of these laws means resource limited countries like Germany have every incentive to remain on free trade while resource rich countries have every incentive to go full closed economy. Here's why.
If you're limited in resources, losing 80% of a small amount of strategic resources could be less than using the extra 15% civilian factory output to buy the same amount, not to mention the other benefits. In MP, the synergy of having pre-defined teams (for some semblance of historical progression but not entirely compulsory) means that each faction just needs to buy up the excess resources from member countries first to prevent wastage.
If there's no inherent inefficiency in trade given 1 civilian factory = 8 resources, and the exporter can use those civilian factories to buy more resources all this means is that each faction is able to completely buy to the limit of available civilian factories round robin style while keeping the 15% bonus. For example, GER buys 8 steel from ITA, who flips and buys 8 steel from GER, who flips the civilian factory to buy 8 steel from JAP... and the chain goes on. It means there can be potentially no wastage in resources with some ahead of time planning to divide up the pie.
The net effect is that there's no real need to close the economy when in MP you can simply buy from allies pre-war, effectively giving free resources and negating the point of free trade. Germany buying 32 steel from ITA and ITA buying 32 steel from Germany means both countries are gaining 32 steel for effectively no cost to civilian factories, while retaining benefits of free trade, negating possibly a large amount of the 80% resource lost. This will be only limited by the smallest country exported resource limit. For example if GER exports 100 steel, ITA exports 32, both can get free 32 steel before GER has to find someone else to trade with. Even so, more synergy comes from having more allies in MP since GER can easily buy from typical members JAP/HUN/YUG/ROM/SWE as well with many other possible resource trades. Similar strategies have been executed in HOI3 to maximize resource usage within factions and I don't see any real change here.
During war convoys will be an issue, but again it remains to be seen how effective convoy raiding is and this doesn't prevent Europe based trade strategies for Axis.
For resource rich countries, the concept is to deny any possible resources to the enemy as early as possible, especially with the benefit of foresight (hindsight in history?). As such USA/USSR can and should got to closed as soon as possible to prevent Germany invading with tanks built off Soviet steel.
What do you all think of this?
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