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Chaffers

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Is there any way to manipulate this such that you can get other countries trading with you? I get the effect of increasing the share of resources you can trade for( which is hardly useful to put it kindly), however the opposite of increasing the likelihood of nations trading back with you seems to either not work or be so archaic that I can't figure it out.

Specifically I've been messing around with the station troops on border or navies off the coast mechanic... Seems broken as you get different values for your influence depending on whether you hover over the Export column on the trade screen or the Trade Partners on the assign trade factories screen. And said influence... doesn't seem to do anything.

Improve relations etc.... Makes a number go up though I've yet to see any actual benefit of this. For instance improving relations to the max, guaranteeing, trading with and having 60+ ships from the Home Fleet in the seazone next to a country ( such that it shows up on the Export Column of the trade screen) and..... They still buy from someone else. Strangely giving someone a precious CIV for 1 unit of steel and.... Your opinion of them increases very slowly as a trade partner, theirs doesn't budge. Which seems the wrong way around.

As the UK even your puppets don't generally trade with you.

So.... what is this meant to do and why doesn't it? Could be quite a cool mechanic, showing the flag and Naval Diplomacy or even intimidation. Though a DD is worth the same as a BB and it merely seems to be a waste of fuel. Similar with the divisions on the border, 40W Heavy tanks worth the same as a single inf battalion.

As a concrete example.... I used as much political power as I could on Iraq. Support opposition party, then couped them, then lend lease and supplied airpower in the civil war... then guaranteed them and increased opinion to the max, bought plenty of their oil.... oh and stationed a 2 CV fleet of 42 tubs off their coast. I'm showing 375 influence in total. And they, as a newly independent democracy traded with someone else.......
 
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Dimmie_Dumm

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Feb 10, 2017
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Trade Influence affects how much you can buy off them, not the other way around.

On a broader theme... Well, the game reaps the full benefits of gimping Naval affairs: Portugal is better off importing Steel across inumerous borders half a globe away via sheer magic than shipping it from Sweden by sea.

*land connection* lol

(btw, on that quest for nerfing the Navy they even made Denmark fully traversable by foot and tied it to the Scandinavian peninsula). "Cool mechanics" is just too much to ask when MtG 1.1 is looming).
 

Hydra01

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Yea I don't have much to add other than that yea getting the AI's to import from you is not based off of ownership of puppets or anything like that, I saw the code for it a while back and its mostly based on distance, similar ideology, and resource availability. So your colonies and dominions are more likely to trade with each other than you due to them being in the Pacific.

So in general the UK gets very little trade usually when the war starts because Europe is all held by the Axis who trade with each other, the Americas trade with the US and Asia + colonies trade with each other due to distance.

Sadly you just have to push through. Although the trade relation system does indeed increase the amount you can buy from countries, which can be incredibly useful as the UK as Malaysia will give you 80 of a single resource for a single factory so the higher you get your trade relation with them the more they will give to you rather than others. This again is made difficult as the other commonwealth countries will trade heavily with Malaysia due to same ideology, close proximity, and high resources which leads to a lot of trade relation letting them steal your piece of the pie.

Anyway tldr other than changing ideology to match your closest neighboring independent countries there is no way to affect how much others buy from you. Which generally leads to only the US and Germany being the ones drowning in trade once the war gets going.
 

him_15

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Improve relation then sign non-aggression pack and other treaty help quite a bit. Use spy to perform diplomatic pressure and get target's nation closer ideology to you also helps.
 
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bitmode

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The AI only modifies its existing trades if it doesn't receive the full amount. You can try to temporarily buy up the resources from whichever other country the AI is buying from to make them reconsider. But in many cases you are just out of luck.
 
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duke engin

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The AI only modifies its existing trades if it doesn't receive the full amount. You can try to temporarily buy up the resources from whichever other country the AI is buying from to make them reconsider. But in many cases you are just out of luck.
That is such valuable information, and the idea is brilliant! However, I suspect this is not the absolute single condition and there has to be something else that causes AI to reconsider in addition to this.

For example, how about when the AI's import requirements increase / decrease? Does the AI reconsider the whole trade situation when they need to buy 8 more steel, or does it keep decisions for each batch of 8 resource separately?

I've also seen the AI reverting their trade from a country with an endless amount of that resource in the market, to another. Typically, after certain events causing drastic changes in trade influence (government change, opinion change, etc). Can't think of a reason why they wouldn't keep receiving the full amount in those cases but they still revert to another. Also seen several AI countries constantly trying to get 7/8 resources by contesting the trade of a country already near its limit, which they are somehow absolutely thrilled with trading, causing a reset every day and jumpy "civs from trade" situation if that makes any sense.
 
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The Colonel

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I see all the time a bunch of trade in like the first month in SP and then the AIs mostly cancel. I don't know if that's the unfulfilled thing from too many buying and they all simultaneously hit that check and cancel or what