Trade Fees/Royalties
Let's think this through. When two empires trade minerals or energy, these ressources would have to be transported by ships that have upkeep costs and/or intermediates who would like to make a profit. So if empire A give empire B 1000 minerals, only 900 should actually arrive.
What would this be good for? Reduce minmaxing between allied players in MP games.
Allowing for trader race traits that increase/decrease royalties.
Trade Routes
Good old Birth of the Federation (BotF) had a trade routes system that would allow individual star systems to establish trade routes with other systems of allied empires, generating income. Combining this with the Civ V mechanism for strategic ressources would make for some great features:
We could establish a trade system similar to EU4 with trade routes that could be intercepted by pirates, blockaded in wars, etc. Each resource could have a double usage: Use at maximum once for yourself and trade to another empire.
Let's think this through. When two empires trade minerals or energy, these ressources would have to be transported by ships that have upkeep costs and/or intermediates who would like to make a profit. So if empire A give empire B 1000 minerals, only 900 should actually arrive.
What would this be good for? Reduce minmaxing between allied players in MP games.
Allowing for trader race traits that increase/decrease royalties.
Trade Routes
Good old Birth of the Federation (BotF) had a trade routes system that would allow individual star systems to establish trade routes with other systems of allied empires, generating income. Combining this with the Civ V mechanism for strategic ressources would make for some great features:
We could establish a trade system similar to EU4 with trade routes that could be intercepted by pirates, blockaded in wars, etc. Each resource could have a double usage: Use at maximum once for yourself and trade to another empire.
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