So I wanted to play a game where I try to create an awesome trade-empire.
But I dont really know, what to do different than usually. I mean, in a WC also you try to capture the CoTs and to get the colonial nations before/from your enemies and you also conquer the trade routes (and in the end even the whole world).
So I thought, maybe there could be a goal like trying to make the end node (e.g. english channel) as valuable as you can and collect all of it. Maybe also try to control the other nodes not by owning everything, but partially and instead by ships(??).
BUT i dont know how to measure the success. How valuable does e.g. the English Channel get in the end anyways?
Is it always more or less the same amount or does it range a lot in different games?
(Did maybe someone try that and can tell how much worth he was able to send in the end to the endnode?)
What would be a worthy goal for the amount of ducats in the endnode in the end of the game?
Or what else could become the focus for a trade (+colonial) empire?
But I dont really know, what to do different than usually. I mean, in a WC also you try to capture the CoTs and to get the colonial nations before/from your enemies and you also conquer the trade routes (and in the end even the whole world).
So I thought, maybe there could be a goal like trying to make the end node (e.g. english channel) as valuable as you can and collect all of it. Maybe also try to control the other nodes not by owning everything, but partially and instead by ships(??).
BUT i dont know how to measure the success. How valuable does e.g. the English Channel get in the end anyways?
Is it always more or less the same amount or does it range a lot in different games?
(Did maybe someone try that and can tell how much worth he was able to send in the end to the endnode?)
What would be a worthy goal for the amount of ducats in the endnode in the end of the game?
Or what else could become the focus for a trade (+colonial) empire?