Trade efficiancy nearly useless? Or just embargo everyone..

Trade efficiancy nearly useless? Or just embargo everyone..

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Orko80

Lt. General
45 Badges
Dec 2, 2012
1.219
154
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Magicka
  • A Game of Dwarves
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Prison Architect
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Warlock 2: The Exiled
  • Teleglitch: Die More Edition
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Today i noticed that trade efficiency 'only' modifies collected ducats.

Only the end money you get at the nodes you collect. And Embargoing someone who is not your rival or is embargoing you 'only' reduces trade efficiency. It only affects the increase of the money you gain in the node you collect, nothing else.

Yes it's a nice boost to the collection. But Just embargo EVERYONE. And everyone in a node where you have power has reduced power. And i made more ducat's at the node where i collected. Since i pulled more in the desired direction I wanted. And the competitors pulled less in the wrong direction. Also everyone had less power in my home node. Which gives me more of the pie than the increase in income it gives. Even if my income would be lower. Decreasing everyone else's income is enough of an incentive.

Well it depends on the country you play. Or on how many nodes you are competing. So it's not something for every country. Often the bonus to income is better. Especial in the early game. But when the colonies and the Asian trade around the cape come in, it's quite nice to just embargo everyone.
This seems wrong. Trade efficiency should have more impact than being a bonus modifier to the collection amount.

I remember it affecting your trade power.

Well everyone will have a CB against you but the AI using trade dispute seems unlikely.
 
  • 3
Reactions:

RobRoy3

Recruit
16 Badges
Mar 21, 2001
3.568
794
Visit site
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
I remember it affecting your trade power.
You recall correctly. It did effect Trade Power.

1.12 implemented a number of undocumented nerfs to trade mechanics. Not sure the game really needed them all, but having to discover them haphazardly gets a bit irritating.
 
  • 8
Reactions:

Schmoekoeksklok

Field Marshal
2 Badges
Oct 17, 2013
2.650
66
  • Crusader Kings II
That is a really clever way to 'abuse' this nerf, good job! Also because maybe this might cause a bit of a rethink on what trade efficiency should do. Make it half as powerful as it used to be, maybe, but having it just affect income is silly. With the way it is now, there's two things doing the exact same thing, trade efficiency and trade income modifier. That can't be the most elegant solution.
 
  • 3
Reactions:

Stefanos_P

Colonel
94 Badges
Nov 29, 2011
1.194
117
  • Cities: Skylines
  • Crusader Kings III
  • Pillars of Eternity
  • Rome Gold
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Achtung Panzer
  • Crusader Kings II: Conclave
  • Mount & Blade: Warband
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: With Fire and Sword
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Sign Up
  • Prison Architect
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Stellaris Sign-up
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Europa Universalis III Complete
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
I haven't been able to play since CS was released, however if this is the case I would love to know the reason for this change.
What does it achieve?
 

hashinshin

Field Marshal
68 Badges
Nov 19, 2013
2.722
4.229
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Golden Century
  • The Showdown Effect
  • Imperator: Rome Deluxe Edition
  • Warlock 2: The Exiled
  • Crusader Kings III
  • Dungeonland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Magicka
Were trade ideas really so OP they needed to be nerfed? I thought it was universally agreed that military > expansion > diplomacy > literally anything else > trade.
 
  • 5
  • 1
Reactions:

Orko80

Lt. General
45 Badges
Dec 2, 2012
1.219
154
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Warlock 2: Wrath of the Nagas
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Magicka
  • A Game of Dwarves
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Prison Architect
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Warlock 2: The Exiled
  • Teleglitch: Die More Edition
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It's especial weird since beeing ahead in diplo gives trade efficiency. Which seems very worthless now.

And having extra embargoes reduce efficiency made loads of sense when it did affect trade power. You hindering others trade reducing power mad loads of sense to me. But now it only reducing one modifier to total income seems wrong.
 

Sandmann

General
57 Badges
Jan 4, 2002
2.414
397
  • Stellaris: Galaxy Edition
  • Sengoku
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Lithoids
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
So this is partly why the Hansa trade power and income got slashed in 1.12, didn't know about this change!
 

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.397
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
We're trying to get away from the exponential increases in trade income that result in completely absurd late-game incomes. This was a big part of that.
 
  • 13
  • 7
  • 3
Reactions:

Sunspawn

Lazy bastard
62 Badges
May 12, 2014
8.244
5.311
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • War of the Roses
We're trying to get away from the exponential increases in trade income that result in completely absurd late-game incomes. This was a big part of that.
Will the modifier have something else added to it or merged with trade income modifier then? Because as is, it is redundant.
 
  • 1
Reactions:

Incompetent

Euroweenie in Exile
50 Badges
Sep 22, 2003
7.795
4.515
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
We're trying to get away from the exponential increases in trade income that result in completely absurd late-game incomes. This was a big part of that.
I don't understand this. Trade power is a zero-sum game, isn't it? So removing the trade power effect of trade efficiency (most of which comes from tech) just means that everyone has less trade power. That may affect the distribution of trade income, but I don't see how it automatically affects the total amount of trade ducats sloshing around. Or do you mean that countries specialised in trade got too much of an advantage over countries not specialised in trade?
 
  • 3
Reactions:

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.397
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I also generally think it's a bad idea to have modifiers affecting multiple things like this. Trade Power modifiers should be what's affecting trade power, not efficiency.

Global Trade Income Modifier will be retired.
 
  • 8
  • 5
Reactions:

Sunspawn

Lazy bastard
62 Badges
May 12, 2014
8.244
5.311
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Ancient Space
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis III: Collection
  • War of the Roses
I also generally think it's a bad idea to have modifiers affecting multiple things like this. Trade Power modifiers should be what's affecting trade power, not efficiency.

Global Trade Income Modifier will be retired.
What will replace it though? There are a ton of NIs that have that modifier.
 

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.846
88.397
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Trade Efficiency where it makes sense, otherwise something appropriate for whatever it is.
 
  • 1
Reactions:

ChildeR

Field Marshal
57 Badges
Dec 19, 2012
6.160
1.643
  • Crusader Kings II
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Prison Architect
  • Imperator: Rome
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Age of Wonders III
  • Surviving Mars
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Global Trade Income Modifier will be retired.
Wouldn't it make more sense to retire trade efficiency then, since "global trade income" actually tells you what it does?
 
  • 19
Reactions:

jockedahl

Colonel
23 Badges
Apr 13, 2013
1.065
460
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Yea, I always thought trade efficiency and trade income modifier sounded like two different definitions of the same modifier. I think removing trade income modifier is a good choice. But I kind of feel there needs to be an idea/policie that modifies the trade power output of light ship fleets by 20% or more. Maybe put it in maritime or as a policy.
 
  • 4
Reactions:

BFTeixeira

Account removed at users request
17 Badges
Sep 14, 2014
1.343
977
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Yea, I always thought trade efficiency and trade income modifier sounded like two different definitions of the same modifier. I think removing trade income modifier is a good choice. But I kind of feel there needs to be an idea/policie that modifies the trade power output of light ship fleets by 20% or more. Maybe put it in maritime or as a policy.
I like that idea. Would make Maritime a more valuable idea to take (mostly useless nowadays).
 

Incompetent

Euroweenie in Exile
50 Badges
Sep 22, 2003
7.795
4.515
  • Age of Wonders III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
Wouldn't it make more sense to retire trade efficiency then, since "global trade income" actually tells you what it does?
On a similar note, I hate the name 'production efficiency' as it is currently used. It's nothing of the sort - it has absolutely no effect on how efficiently your provinces crank out goods. The only effect it has is how efficiently you can earn money from producing goods, so it should be called 'production income modifier'.
 
  • 3
Reactions:

RobRoy3

Recruit
16 Badges
Mar 21, 2001
3.568
794
Visit site
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
Wouldn't it make more sense to retire trade efficiency then, since "global trade income" actually tells you what it does?
Yeah, then you could also rename "mercantilism" to "trade efficiency", which would also be a more descriptive term for its effect. Odd that game encourages you to maximize a policy that is generally regarded as a bad idea.
 
  • 4
Reactions:

Autoclave

Captain
17 Badges
Oct 9, 2014
367
191
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
Yeah, then you could also rename "mercantilism" to "trade efficiency", which would also be a more descriptive term for its effect. Odd that game encourages you to maximize a policy that is generally regarded as a bad idea.
Exactly, mercantilism does the exact opposite what it means. It should also be retired. We already have provincial trade power modifier.

Why have mercantilism, when all it does it increases the trade power by double of its amount.
It's time to bring common sense to these things that confuse newer players.
 
  • 3
Reactions: