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mdram4x4

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Dec 14, 2017
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so when i do a new colony for a trade company, sometimes it gets my state religion/culture and sometimes not.
i am playing as spain, colonizing west/south africa, i have started to wait until its 100% established before putting it in the company, so i can convert it.

should i do something different?
 

Amadeu of Savoy

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I can't find a world map, but some colonies already have a native population with culture and religion, like in the Ivory Coast region. Others, like in small islands or parts of the Americas, are completely empty and will take your culture/religion.

About putting them in a trade company, it's usually a nice to wait until you convert them to your religion to decrease unrest and improve religion unity in your country, but culture conversion is a lesser requirement. If you have a really large nation, low unrest and you don't need to worry about religion unity, you can even forgo the religion conversion without much consequence.
 

rinehime

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i'll just have to see if i can figure out why

thanks

I believe these are the rules:
  • Uncolonized, Non-TC regions: Completed colonies will always get your culture/religion.
  • Conquered colonies in Non-TC regions: If you conquer a colony and it hasn't turned into a city yet, you can send a colonist and it will convert to your culture/religion.
  • TC regions: Completed colonies keep existing culture religion UNLESS they have 0 population. Then they'll convert to your culture/religion. You can force this by attacking the natives to make the population zero. This is useful if you're colonizing in a One-Faith run, for example. Otherwise, I probably wouldn't bother with it as TCs ignore culture/religion penalties. You may have to send your colonist to the province after the population goes to zero for it to convert (like conquered provinces), but I'm not positive on this...
About putting them in a trade company, it's usually a nice to wait until you convert them to your religion to decrease unrest and improve religion unity in your country,
TC's don't contribute to religious unity and don't generate unrest from unaccepted culture/religion, so you really don't need to convert them first (unless doing One Faith). Although, if you have a high TTF, it might be worthwhile to convert b/c I think they do get that bonus if they're correct faith. It also will change the predominant rebel type, which may be useful as well...

Also, if you are going to convert, you probably want to do it before adding to a TC, as there's a 5-year cooldown before you can re-add.
 
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rinehime

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thanks
so there no penalty for not changing tc colonies?
If you assign a province to a TC, there's no religious or culture penalties for unrest/tax/goods produced and they don't contribute to religious unity. Note that you do need Wealth of Nations DLC to create a TC.

If you don't assign it, you'll still get the penalties..You can see the other effects on the wiki.

what about uprisings?

I assume you mean native uprisings during colonization. Assigning to a TC while colonizing doesn't change the native uprising chance (which is based on aggressiveness). If you do attack the natives, you won't get any uprisings (but it costs MIL and the goods produced bonus when colonization is over).

If you're talking about rebellions due to unrest from separatism/culture/religion when conquering TC provinces, then assigning to a TC only removes the culture/religion penalties, but not the separatism unrest.