• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jarlhen

Second Lieutenant
19 Badges
Jul 16, 2006
151
19
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
So I was playing around as Sparta right. Managed to get trade access through all the nations in between me an Egypt. Sweet, thinks I, elephants and spice! Newp, not at all. Is there some manner of trade restriction which means you can only trade a certain amount of provinces away over land even with trade access?

Also. Is there a reason I'm so flipping slow at research? I've got 10-12 questions and stuff, yet much smaller nations are ahead of me in research. If I understand the system right the bigger you are the better you research, as opposed to EU 3. So any research advice?
 

vanin

Colonel
65 Badges
May 7, 2008
1.090
511
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
When it comes to trade, you have a set amount of traderoutes at your disposal. So, as Sparta you begin with iron at your capital, and you can in turn trade this iron for, say, grain. However, if you only have 1 taderoute you can't trade your iron for both grain and spices, you can only choose one.

Not to mention, as those elephants and spices in Egypt are probably in provinces far from the coast, and in those cases roads are needed to transport the goods, roads that sadly don't come into play until much, much later in the game.

Research is a tad tricky in Rome. It is decided by your amount of citizens, and not total population. Assume that you go on a spree and conquer everything you can. Every conquered province with a different culture than your country would see its citizens disappear, wich in turn will hurt your research. Research is balanced around the % of your citizens, rather than your amount of citizens, so if you are a small country with a population of 20 out of wich 10 are citizens, you would research quicker than an empire with 200 population but only 20 citizens. As a rule: Don't expand too quickly if you are keen on keeping your technology up to date.
 

unmerged(152202)

Second Lieutenant
5 Badges
Aug 11, 2009
199
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis: Rome
  • Warlock: Master of the Arcane
When it comes to trade, you have a set amount of traderoutes at your disposal. So, as Sparta you begin with iron at your capital, and you can in turn trade this iron for, say, grain. However, if you only have 1 taderoute you can't trade your iron for both grain and spices, you can only choose one.

Not to mention, as those elephants and spices in Egypt are probably in provinces far from the coast, and in those cases roads are needed to transport the goods, roads that sadly don't come into play until much, much later in the game.

Research is a tad tricky in Rome. It is decided by your amount of citizens, and not total population. Assume that you go on a spree and conquer everything you can. Every conquered province with a different culture than your country would see its citizens disappear, wich in turn will hurt your research. Research is balanced around the % of your citizens, rather than your amount of citizens, so if you are a small country with a population of 20 out of wich 10 are citizens, you would research quicker than an empire with 200 population but only 20 citizens. As a rule: Don't expand too quickly if you are keen on keeping your technology up to date.

good advice..

but just a small addition, this game is primarily about expansion and control. it will not matter if you are the most technological civilization, tech will not help you with fighting off hordes of massive armies.

Rome / VV is not based around diplomacy or whomever researches fastest gains the most up to date weapons. I personally try to get at least one in all tech, then let my percentage do it's own thing.
 

Jarlhen

Second Lieutenant
19 Badges
Jul 16, 2006
151
19
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Thanks for the help. But I still don't get the trade part. I have several provinces with no tied up trade routes at all, that's not the issue. My question was more if there's some kind of distance rule that you can't trade with provinces so or so far away from yours. In this case I have the trade agreements, I have the provinces which can trade, yet when I ask Egypt to trade it says that there's no route to the provinces. Which there is. So what's up with that?
 

unmerged(152202)

Second Lieutenant
5 Badges
Aug 11, 2009
199
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis: Rome
  • Warlock: Master of the Arcane
Thanks for the help. But I still don't get the trade part. I have several provinces with no tied up trade routes at all, that's not the issue. My question was more if there's some kind of distance rule that you can't trade with provinces so or so far away from yours. In this case I have the trade agreements, I have the provinces which can trade, yet when I ask Egypt to trade it says that there's no route to the provinces. Which there is. So what's up with that?

don't know if you know this.. but on the bottom right of the screen, trigger the "trade map" view. the light blue will show you all the regions available for trading. doesn't mean they will accept the offer though.
 

gord96

Colonel
57 Badges
Nov 28, 2009
839
3
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Sengoku
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Deus Vult
  • Hearts of Iron IV: No Step Back
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Victoria 2
  • Warlock 2: The Exiled
  • Shadowrun: Dragonfall
  • War of the Roses
  • 500k Club
  • Shadowrun Returns
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Mount & Blade: Warband
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria: Revolutions
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
good advice..

but just a small addition, this game is primarily about expansion and control. it will not matter if you are the most technological civilization, tech will not help you with fighting off hordes of massive armies.

Rome / VV is not based around diplomacy or whomever researches fastest gains the most up to date weapons. I personally try to get at least one in all tech, then let my percentage do it's own thing.

Does land/naval tech increase your armies/navies attack strength or does it just give you a chance of getting "extras"? by extras i mean elite units for land tech or marines for naval.
 

unmerged(152202)

Second Lieutenant
5 Badges
Aug 11, 2009
199
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis: Rome
  • Warlock: Master of the Arcane
Does land/naval tech increase your armies/navies attack strength or does it just give you a chance of getting "extras"? by extras i mean elite units for land tech or marines for naval.

hover over different areas in your technology screen, it will tell you what you will gain if you research the next level.

yes you can research certain things that will effect your units strength.
 

Jarlhen

Second Lieutenant
19 Badges
Jul 16, 2006
151
19
  • Divine Wind
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
See, I don't get that though. I don't think the light blue shows which you can trade with but rather which have free trade routes, which isn't the same. Cause there's tons of places that are light blue, but I can't trade with them anyways. Ze problem muzt be ze roadz!
 

unmerged(152202)

Second Lieutenant
5 Badges
Aug 11, 2009
199
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis: Rome
  • Warlock: Master of the Arcane
See, I don't get that though. I don't think the light blue shows which you can trade with but rather which have free trade routes, which isn't the same. Cause there's tons of places that are light blue, but I can't trade with them anyways. Ze problem muzt be ze roadz!

well obviously you can't trade to places not connected to seas or ones that aren't next to your territory.