So as I am sure you are all aware trade and piracy are somewhat lacking in Stellaris. When Europeans discovered the Americas both these took off in a big way, it really should be the same as empires start exploring the galaxy. This is a rough outline of something I think could improve the early/mid game.
First, we need to new leader types traders and privateers. When you first hire one of these you also need to pay an upfront mineral/energy cost to commission their first fleet. When you hire a trader they will automatically create a trade route with a known inhabited planet. In doing this the trader make x energy/minerals a month and you get a cut. Over time a trader will use their personal wealth to create extra fleets or improve existing ones, as they create new fleets they create new trade routes. You should be able to specify which nations they can can't trade with too.
On the opposite side of this we have privateers. Once you hire a privateer they will automatically go looking for trouble, things like attacking traders, raiding mining stations and at higher techs raiding newly founded colonies. As with traders privateers would make x minerals/energy per raid and you get a cut. Also like traders they would use their ill-gotten gains to improve their fleet and create new fleets, and again you could specify/ban targets. However, if a privateer gets too greedy or finds your policies too restrictive, then there is a chance they go full pirate!
A privateer gone rogue would immediately find an uninhabited system and establish a pirate base. At this point they would act much like privateers except they get to keep all their money and go after anyone. A pirate wouldn't be removed until their base is destroyed and would keep spawning fleets until you do so.
Some extra bits to add. When a trader/privateer dies their fleet would remain but you would need to assign a new leader. There should be techs that improve the efficiency of both types and certain ethics and traits should give a boost to one or the other e.g. individualist getting a trader bonus. They should also promote interaction with other empires, for example you should be able to sign more lucrative trade agreements for your traders if they have been active in another empire for a while and you should be able ask if you can assign military escorts to your traders that would be capable of going into another empire territory to give them better protection. It would also be pretty neat if you could coordinate your privateers with one empire against another through diplomacy. Finally if an empire destroys and scans enough of your privateers this should give them something like a trade war CB against you and seriously damage relations.
If you got this far great, feel free to add anything you like and hopefully one day Paradox will make trade and piracy great again!
First, we need to new leader types traders and privateers. When you first hire one of these you also need to pay an upfront mineral/energy cost to commission their first fleet. When you hire a trader they will automatically create a trade route with a known inhabited planet. In doing this the trader make x energy/minerals a month and you get a cut. Over time a trader will use their personal wealth to create extra fleets or improve existing ones, as they create new fleets they create new trade routes. You should be able to specify which nations they can can't trade with too.
On the opposite side of this we have privateers. Once you hire a privateer they will automatically go looking for trouble, things like attacking traders, raiding mining stations and at higher techs raiding newly founded colonies. As with traders privateers would make x minerals/energy per raid and you get a cut. Also like traders they would use their ill-gotten gains to improve their fleet and create new fleets, and again you could specify/ban targets. However, if a privateer gets too greedy or finds your policies too restrictive, then there is a chance they go full pirate!
A privateer gone rogue would immediately find an uninhabited system and establish a pirate base. At this point they would act much like privateers except they get to keep all their money and go after anyone. A pirate wouldn't be removed until their base is destroyed and would keep spawning fleets until you do so.
Some extra bits to add. When a trader/privateer dies their fleet would remain but you would need to assign a new leader. There should be techs that improve the efficiency of both types and certain ethics and traits should give a boost to one or the other e.g. individualist getting a trader bonus. They should also promote interaction with other empires, for example you should be able to sign more lucrative trade agreements for your traders if they have been active in another empire for a while and you should be able ask if you can assign military escorts to your traders that would be capable of going into another empire territory to give them better protection. It would also be pretty neat if you could coordinate your privateers with one empire against another through diplomacy. Finally if an empire destroys and scans enough of your privateers this should give them something like a trade war CB against you and seriously damage relations.
If you got this far great, feel free to add anything you like and hopefully one day Paradox will make trade and piracy great again!
- 4
Upvote
0