According to
18 : Type: Game Logic | Status: FIXED | Severity: MAJOR
Trade Agreements do not work (kick merchants, lose monopolies)
Reported In: 1.02 | Correction planned In: 1.03 | Corrected In: 1.03
the Trade Agreements should work properly since 1.03 now.
However, according to this thread (and BiB's response in it), TA are still buggy (you can still kick out merchants with TA or be kicked out).
However, TA and TE were not designed initially to be used in mass, and that 's why they are buggy and quite unbalance the game in favour of the human player.
That said, someone made a very good proposal in the thread, and I'd like to know if it is possible to implement it without that much coding (i.e. as a normal support activity).
The proposal is that the total amount of possible TA or TE is limited (say 10 each), and that the respective limits of both changed with your free trade/mercantilism DP slider. People going mercantilism getting more TE and less TA (say to a max of 15/5) and people going free trade the contrary (say max 5/15).
That way, the bugginess as a whole will be diminished.
I think it was interesting to raise it here, so that maybe you can pass it to beta land and/or Johan.
Thanks,
Cat
18 : Type: Game Logic | Status: FIXED | Severity: MAJOR
Trade Agreements do not work (kick merchants, lose monopolies)
Reported In: 1.02 | Correction planned In: 1.03 | Corrected In: 1.03
the Trade Agreements should work properly since 1.03 now.
However, according to this thread (and BiB's response in it), TA are still buggy (you can still kick out merchants with TA or be kicked out).
However, TA and TE were not designed initially to be used in mass, and that 's why they are buggy and quite unbalance the game in favour of the human player.
That said, someone made a very good proposal in the thread, and I'd like to know if it is possible to implement it without that much coding (i.e. as a normal support activity).
The proposal is that the total amount of possible TA or TE is limited (say 10 each), and that the respective limits of both changed with your free trade/mercantilism DP slider. People going mercantilism getting more TE and less TA (say to a max of 15/5) and people going free trade the contrary (say max 5/15).
That way, the bugginess as a whole will be diminished.
I think it was interesting to raise it here, so that maybe you can pass it to beta land and/or Johan.
Thanks,
Cat
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