Originally posted by Nikolai II
On the other hand I'm beginning to lean towards considering mass embargoes an exploit as well, seeing the $$$ I'm raking in in my current (WC) game.
Originally posted by Nikolai II
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I'm not allowed to do exploits as per my WC assignment by Prof. Ebbesen, so I won't see it as an exploit until jan 1820 in current game![]()
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Originally posted by Cat Lord
The big difference with mass-TA is that the AI benefits of it as well. If you don't spend a lot of money to keep your merchants in a CoT, neither does the AI. It is a win-win deal, for you and the AI. So it is why I don't consider it an exploit.
Originally posted by Daniel A
Castellon!
The "historical argument" is is one of the least attractive theoretical foundations for claiming something is an exploit. This game is full of antihistorical dimensions. If you claim that anything not historical is an exploit I believe the concept of exploit looses its meaning.
You know where there is land - to send explorers/conquistadors to those place where you know they will find something worthful is clearly unhistorical.
To invest in infra to get Steampower in the 17th century is unhistorical.
To have armies of 100.000 in the 16th century, or even in the 17th century (don't think they existed before the War of the Spanish Succession) is not historical.
I could keep on giving 100's of examples, as could you.
I also believe there are exploits in this game but do not prefer to base them on the theoretical foundation that they are unhistorical. Were I not allowed to play unhistorically I would have to play exactly as my country behaved in reality and that would indeed be a dull game! The main criterion I have found reasonable so far is
1. It is an exploit if you intentionally use a current bug which works in your favour and which you conveniently could avoid
Originally posted by Eddie Teach
I think it is a bit exploitive to TA everybody if that allows you a quarter of the world's trade without effort. I tend to just TA COT owners and depend on having a better trade rating to keep my merchants. Before someone claims this is also an exploit, let me point out that some AI countries pursue this strategy too(notably Novgorod). One shouldn't be able to control 1/4 of the known world's trade unless he's either enormous or has really clever traders.
Yes this sounds like a good solution to the problem.Originally posted by Eddie Teach
That's a good idea. Mercantilist nations can be allowed to embargo more, and free trade nations to make more agreements.
Originally posted by Cat Lord
I did not find them in the list of known bug on the bug forum...
Cat
Originally posted by Eddie Teach
This is a much more conservative definition of an exploit than Bib normally uses, but I digress.
I don't know that Trade Agreements are bugged, or if so, how they are bugged and whether that benefits the player. I don't believe they are always a win/win situation.
If you simply TA Novgorod and France the three of you can easily sit and take up all the available slots and fight off the little guys, providing benefits to both parties.
If you TA everybody and their dog, that is not the case. Many countries will not have any trade presence at all, and the ones that do are still competing against each other. This makes it easier for the human player, but doesn't affect the AI players much.
Originally posted by Eddie Teach
What do you mean by 2d part? There were several statements there that had two or more parts, and there was not a single thesis for my thread.
There was an argument earlier that trade agreements were a win/win situation. I figure that that is still apropos in a discussion of whether the tactic is an exploit, even if it does not deal directly with the issue of the bug in game mechanics.
It would be very unhappy if it became a general attitude that anything unhistorical (except the outcome) would be to exploit the game; for the simple reason that it would remove much of the joy in the game