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Arko

Red zone
45 Badges
Jul 1, 2009
7.087
1.123
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings III
  • Deus Vult
  • Cities: Skylines
  • Magicka
Some things it's tough to make modular. An example is the Friends and Foes mod where it added ~100 new traits and then put those traits into hundreds of events and decisions. With something like that you're basically stuck only having one mod like that, or having all the other contributors that also use the same map being forced to maintain 5 or 6 versions of their mod for each different possibility. I imagine TPatT is more like that where it modifies too many files. There are also issues with components that reference a specific culture or religion as well, that require you to build a re-map table to convert between the base assets.

I don't know about what happened with TPatT, not really my business. I do know that the CK2+ team appreciates that Europa Divisa allowed us to use their map, even if we did end up changing some of the county borders to be a closer match to our original map. I don't think a team that tries too hard to get their name up in lights is following a good path, I'd rather have them spend that effort to improve the mod community as a whole. Even if they are a "competitor" or whatever.

yeah it can become quite tricky depending on specific features or because of modding system limitations. A traits and events mod like F&F is not hard to keep modular, unless you want to use it with a mod that already does the same thing, merging two maps is near to impossible, adding new culture or religion to another mod's map can be done (events assigning at start the new religions to province and characters...).