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Meneth

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I like this initiative.
Any suggestions as to what I as the author of an overhaul mod can do to help attain these goals?

Also: Shameless plug: The CKII IRC channel (link in my signature) is a great place to discuss this kind of stuff, and pretty much everything modding-related.
 

Wizzington

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As the author of one of the major compilation mods, I just want to say that I can certainly understand some frustration in having your mod 'swallowed up' by one of the megamods and the author of that megamod then being essentially given all credit/feedback. CK2+ would not be half of what it is without all the wonderful mods that I have integrated into it.

I also think that it's generally a good idea to wait at least a few versions before integrating a mod, unless the mod is very limited in scope or something that can very easily be kept up-to-date. I fell into the pitfall of integrated mods before they were 'ready' early in CK2+'s development cycle and it caused me quite a few headaches. Nowadays I try to be more patient.

I wonder what would be the overhaul modders' take on the posts on this thread... Some interesting issues to contemplate, for sure.

Personally, when bugs are brought up with an integrated mod I try to make the author of that mod aware of the issue, although I'll usually devise a fix myself unless the bug is minor enough to wait for the submod to update.
 

Meneth

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Yes, the data is in fact about regions, but defined as continents in the file.

If we have the same finished file, we can control regional events with trigger "continent = XX" instead of writing province ids. For map changing mods it would be useful since we don't need to check each event by compilation, but just to put additional province id in that file.
Have you tested if that trigger works?
 

Meneth

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It works in my Hanseatic League mod, though a province can belong to only one region, since the regions are defined as "continent". F.e. we can't put Köln both in Germany and in Rheinland.
Ah, that's neat.
I guess an improved region system would be useful for modding.
 

Meneth

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I'm not sure how useful regions are if one cannot have any overlaps. It is of course useful for mutually exclusive factors, but most things one might want to script by aren't mutually exclusive (E.G., trade relations).
 

Meneth

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How big should meaningful regions be? Since we can also control regions with de jure realms, at least two or three kingdoms could be combined as British isles in that file.
We'll have a British Empire soon though, so not sure there's much point to that?
 

Meneth

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not sure everyone will keep the (so hated) de jure empires.
+ DJ areas can flustuate with the de jure drift mechanics : that can make sense or not depending of the use of continents
I'll be keeping the empires in my mod at least, but will rename them so they're not actually named empires.