Hey everyone, long time. If anyone is still interested, I'm happy to report that I'm now in a position to continue
Towards Blue Skies. I really enjoyed writing the parts that got finished, and would love to carry on the story of the UNE. The save files are intact, and I still have the screenshots for the next century or so of gameplay.
Unfortunately, it seems that
Stellaris - and most of the mods I was using - have moved on in the interim. This presents some practical difficulties. While I could backdate
Stellaris itself to an earlier version, there's no real way to backdate all the various mods to match. I'll do some testing to see how things work, but I'm hesitant to attempt to carry on the save with outdated version info.
If the save works, and I can push further ahead than I had before my computer failure, I'll do that of course. But if not, there are a couple options I'd be interested to hear thoughts on:
1.
"Reboot" Towards Blue Skies on a new game once Federations comes out
- This option would let me take advantage of the expansion's very nice-looking diplomatic and internal political mechanisms. Also, it'd let me add in some more realism mods I didn't find until after I started the original AAR (0.1x habitable planets, No Gaia Worlds, Guilli's Techs). In order to keep things interesting, I'd make sure this AAR took some different narrative paths than the original. Things like the Theta crisis would be nigh-impossible to replicate, anyhow. (I still have no idea what it was! Part of me doesn't want to know.)
2.
Continue Towards Blue Skies as a non-Stellaris timeline
- Basically, this option would be a TL on AlternateHistory and/or Sufficient Velocity that'd continue the narrative of Towards Blue Skies past where I was last able to play the save, but without any gameplay of any kind. I'd pick up the number of maps, graphics, and other interesting images to compensate; I could even slide in Stellaris screenshots of things like planets for continuity. Advantages of this approach would be greater narrative freedom and none of the frustrations of gameplay, like bugs or unrealistic travel times, plus I'd be able to spin the storyline into a much more hard-realism kind of narrative, whereas Stellaris would inevitably get sillier as the UNE discovered exponentially more aliens.
3.
Write an entirely new, unrelated AAR
- I'd probably only do this in concert with option #2, since I definitely want to continue the Towards Blue Skies story in some capacity (I made a lot of maps...). I'd gladly take suggestions for a new AAR country, though I'll preclude ahead of time playing any fascist states (because I wouldn't enjoy that).
If any one or some combination of the above sound interesting, I'd love to carry on.