The essential problem with all westernisation debates isn't the westernisation mechanic or tech speeds at all. Its the technology system and the fact that there isn't really one.
Sure there are linear levels that go up in three categories, but this system doesn't do much apart from provide a bare minimum sense of national progress. The levels have names that are basically redundant and add no real flavour. Therefore it wouldn't be innacurate to say that there is no tech system in EUIV, just a abstract national progress mechanic that barely hints at the illusion of technological development. In order to improve westernisation and advancement, this whole status quo needs to be entirely exorcised.
So, what would we need from a replacement system.
1. Flavour. It has to feel like the developments of the 15th-19th centuries. Even abstract mechanics need inspiration and theming from history.
2. Monarch point integration. Sorry anti-mana dudes, getting rid of monarch points will have to be an EUV thing (though a EUIV with an overhauled tech system would essentially be a EUV).
3. Sense of progress. You need a feeling like 'we've come a long way'.
4. Non-linearity. This would get rid of the need for westernisation and allow diverse kinds of state organisation. Advancement would be not just about progress but about choosing the direction you want to take.
Ironically, my main idea of how to turn a abstract national progress system into a real technology system is to get rid of technology entirely and double down on the national progress aspect. Technological advancement would be taken out of national hands entirely and be handled by events, countries only choosing what technologies to adopt after they are invented by non-state actors.
Government tech:
The government tech and the old government type system would be completely merged into a new system that also has some of the flavour that existed in the old EUIII slider system.
A government would consist of a set of empty slots, into which institutions and policies would be buyable by the country at the cost of monarch points. New choices unlock as the game progresses. New concept of government will have a chance of being discovered based on advisors, tech group, geographic location, existing techs adopted, monarch scores and trade power. Once a policy/institution is invented the inventor will be able to adopt it at a discount and it will also be available to other countries. Countries in other tech groups will have to import the idea for an extra cost, this will be a form of westernisation and will not be a one off thing, but something that has to happen constantly.
Examples of Policies and Institutions:
Bureaucracy:
Clerical Administration (European start)
Nepotism
Tribal Administration
Iqta Administration
Devishirme system
Spanish Inquisition/Reformed Catholic bureaucracy
Anti-clericalism/Revolutionary bureaucracy
Civil Service Examinations (Chinese start)
Agricultural Policy
Manorialism
Hydraulic Despotism
Early modern serfdom
Enclosure reform
American crop cultivation
Research Policy
Church schools
Humanistic Education
Jesuit Education
Various stuff for non-Europeans
Foreign advisors (the new westernisation, bonus to importing European policies)
Age of Exploration (the European equivalent to westernisation, makes it easier to steal Asian policies)
Enlightenment Empiricism
Modern Universities
Government Policy
Tribal Council
Early Parliamentary system
Confederation
Royal Household
Viceroys
Cabinet system
Absolutism
Constitutional Republicanism
Military Policy
Feudal Levy
Iqta Levy
Reward through looting (early Ottoman and steppe horde)
Janissary corps
Rajputs
Warrior cults (Jaguar and Eagle Warriors)
Tribal system
Semi-professional army
Condiotorre and late medieval mercenaries
Landsknechts and early modern mercenaries
Professional Armies
Sikh militarism
Purely Professional Army (high quality, low quantity)
Reserves and Semi-professional army
Levy en Mass
Economic Policy
State Guilds
Magdburg Laws
Chinese laissez-faire
Merchant Plutocracy
Modern Finance
None of these policies are linear, you can freely spend monarch power to move between them as they become available.
Government types will not be things you choose, but rather labels that represent the general thrust of your policies and institutions.
Military tech:
The flawed unit choice system would be merged in with and expanded into the military tech.
Infantry Policy (pike formations, pike and shock, Highland Charge, Maurican reforms, napoleonic squares + RotW versions)
Infantry Weapons (bronze and obsidian -> Iron and Steel-> Early Firearms ->Arquebus ->Flintlocks ->Rifles)
Cavalry Policy (shock tactics, harassment tactics, combined arms tactics + more advanced versions)
Cavalry Weapons (we have no horses, we're Amerindian -> Late Medieval Plate armour -> Pistols and advanced plate armour -> Carbines -> Dragoons and Curaisers)
Artillery Policy (late medieval siege tactics, early battlefield artillery, Hussite gunpowder tactics, early Chinese artillery tactics, Mobile Artillery )
Artillery tech (late medieval siege weapons -> Early Chinese Artillery -> Early European metallurgy-> Early East Asian Rocketry [Hwatcha style]-> mature European metallurgy-> late European metallurgy-> horse artillery -> Advanced Rockets [Tippu Sultan style])
Naval Policy (various tactics from the period)
Navy Weapons (various ship types)
Rather than being simply better than each other, military policies would have match-up advantages. Many non-European policies would be disadvantaged against European ones at first until they adopt foreign tactics. Some would simply be better, but even stronger ones could be disadvantaged by a bad match up.
Changing any military weapons or policies will reduce army tradition and cost military points. Monarch skill, army tradition, ideas and advisors will give a chance of inventing a weapon or policy, then it will be available to other nations.
Diplomatic Tech:
No ideas right now. Probably tied into and replace merchantalism some how.
I feel the advantage of this system is that it will get rid of the not very interesting (to me) level up system and expand the more interesting and flavourful but too simplistic and of little effect system of unit and government types. It would also bring back some of the flavour of the old sliders where you felt like you were choosing the direction of your nation and society without the simplicity that made sliders kind of dull after the third time.
Sure there are linear levels that go up in three categories, but this system doesn't do much apart from provide a bare minimum sense of national progress. The levels have names that are basically redundant and add no real flavour. Therefore it wouldn't be innacurate to say that there is no tech system in EUIV, just a abstract national progress mechanic that barely hints at the illusion of technological development. In order to improve westernisation and advancement, this whole status quo needs to be entirely exorcised.
So, what would we need from a replacement system.
1. Flavour. It has to feel like the developments of the 15th-19th centuries. Even abstract mechanics need inspiration and theming from history.
2. Monarch point integration. Sorry anti-mana dudes, getting rid of monarch points will have to be an EUV thing (though a EUIV with an overhauled tech system would essentially be a EUV).
3. Sense of progress. You need a feeling like 'we've come a long way'.
4. Non-linearity. This would get rid of the need for westernisation and allow diverse kinds of state organisation. Advancement would be not just about progress but about choosing the direction you want to take.
Ironically, my main idea of how to turn a abstract national progress system into a real technology system is to get rid of technology entirely and double down on the national progress aspect. Technological advancement would be taken out of national hands entirely and be handled by events, countries only choosing what technologies to adopt after they are invented by non-state actors.
Government tech:
The government tech and the old government type system would be completely merged into a new system that also has some of the flavour that existed in the old EUIII slider system.
A government would consist of a set of empty slots, into which institutions and policies would be buyable by the country at the cost of monarch points. New choices unlock as the game progresses. New concept of government will have a chance of being discovered based on advisors, tech group, geographic location, existing techs adopted, monarch scores and trade power. Once a policy/institution is invented the inventor will be able to adopt it at a discount and it will also be available to other countries. Countries in other tech groups will have to import the idea for an extra cost, this will be a form of westernisation and will not be a one off thing, but something that has to happen constantly.
Examples of Policies and Institutions:
Bureaucracy:
Clerical Administration (European start)
Nepotism
Tribal Administration
Iqta Administration
Devishirme system
Spanish Inquisition/Reformed Catholic bureaucracy
Anti-clericalism/Revolutionary bureaucracy
Civil Service Examinations (Chinese start)
Agricultural Policy
Manorialism
Hydraulic Despotism
Early modern serfdom
Enclosure reform
American crop cultivation
Research Policy
Church schools
Humanistic Education
Jesuit Education
Various stuff for non-Europeans
Foreign advisors (the new westernisation, bonus to importing European policies)
Age of Exploration (the European equivalent to westernisation, makes it easier to steal Asian policies)
Enlightenment Empiricism
Modern Universities
Government Policy
Tribal Council
Early Parliamentary system
Confederation
Royal Household
Viceroys
Cabinet system
Absolutism
Constitutional Republicanism
Military Policy
Feudal Levy
Iqta Levy
Reward through looting (early Ottoman and steppe horde)
Janissary corps
Rajputs
Warrior cults (Jaguar and Eagle Warriors)
Tribal system
Semi-professional army
Condiotorre and late medieval mercenaries
Landsknechts and early modern mercenaries
Professional Armies
Sikh militarism
Purely Professional Army (high quality, low quantity)
Reserves and Semi-professional army
Levy en Mass
Economic Policy
State Guilds
Magdburg Laws
Chinese laissez-faire
Merchant Plutocracy
Modern Finance
None of these policies are linear, you can freely spend monarch power to move between them as they become available.
Government types will not be things you choose, but rather labels that represent the general thrust of your policies and institutions.
Military tech:
The flawed unit choice system would be merged in with and expanded into the military tech.
Infantry Policy (pike formations, pike and shock, Highland Charge, Maurican reforms, napoleonic squares + RotW versions)
Infantry Weapons (bronze and obsidian -> Iron and Steel-> Early Firearms ->Arquebus ->Flintlocks ->Rifles)
Cavalry Policy (shock tactics, harassment tactics, combined arms tactics + more advanced versions)
Cavalry Weapons (we have no horses, we're Amerindian -> Late Medieval Plate armour -> Pistols and advanced plate armour -> Carbines -> Dragoons and Curaisers)
Artillery Policy (late medieval siege tactics, early battlefield artillery, Hussite gunpowder tactics, early Chinese artillery tactics, Mobile Artillery )
Artillery tech (late medieval siege weapons -> Early Chinese Artillery -> Early European metallurgy-> Early East Asian Rocketry [Hwatcha style]-> mature European metallurgy-> late European metallurgy-> horse artillery -> Advanced Rockets [Tippu Sultan style])
Naval Policy (various tactics from the period)
Navy Weapons (various ship types)
Rather than being simply better than each other, military policies would have match-up advantages. Many non-European policies would be disadvantaged against European ones at first until they adopt foreign tactics. Some would simply be better, but even stronger ones could be disadvantaged by a bad match up.
Changing any military weapons or policies will reduce army tradition and cost military points. Monarch skill, army tradition, ideas and advisors will give a chance of inventing a weapon or policy, then it will be available to other nations.
Diplomatic Tech:
No ideas right now. Probably tied into and replace merchantalism some how.
I feel the advantage of this system is that it will get rid of the not very interesting (to me) level up system and expand the more interesting and flavourful but too simplistic and of little effect system of unit and government types. It would also bring back some of the flavour of the old sliders where you felt like you were choosing the direction of your nation and society without the simplicity that made sliders kind of dull after the third time.
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