While the travel feature was received well PDX also already confirmed that it will be completely meaningless as its entirely optional.
So either tours will be farmed for buffs, or like holding court no one will use it once the novelity wears off.
What PDX needs to do is that the DLC together with new mechanics also introduces new challenges the new mechanics can address. For example vassal relation going down if the liege did not interact with them for some time. Either through tours or for example by having the vassal in his council.
A bit like Reapers Due if plagues would have been DLC content.
It would also be more historic as traveling around to remind vassals of his presence was what kings did a lot. (The same way holding court was their job instead something they could ignore without consequences)
But PDX seems to be deeply afraid to add any kind of challenge to the game and instead seem to be determined to make the already too easy game even more easy by having new mechanics just dispense more buffs and letting the player ignore them at will.
What are they afraid of? That players will run away when they have to pay attention at one point instead of casually conquering all of Europe in 50 years?
So either tours will be farmed for buffs, or like holding court no one will use it once the novelity wears off.
What PDX needs to do is that the DLC together with new mechanics also introduces new challenges the new mechanics can address. For example vassal relation going down if the liege did not interact with them for some time. Either through tours or for example by having the vassal in his council.
A bit like Reapers Due if plagues would have been DLC content.
It would also be more historic as traveling around to remind vassals of his presence was what kings did a lot. (The same way holding court was their job instead something they could ignore without consequences)
But PDX seems to be deeply afraid to add any kind of challenge to the game and instead seem to be determined to make the already too easy game even more easy by having new mechanics just dispense more buffs and letting the player ignore them at will.
What are they afraid of? That players will run away when they have to pay attention at one point instead of casually conquering all of Europe in 50 years?
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