Tours already confirmed to be meaningless.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MathyM

Colonel
50 Badges
Apr 28, 2021
1.012
3.274
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Europa Universalis III
Maybe it's not for you. If the content is optional, and you dislike it, then you can save a few bucks and not buy that DLC.

Out of all the options, the intimidation tour (which convinces vassals to leave factions) is what I'm most interested in. I always have problems during the first years of a character's reign, where there is not enough time to raise to unlock the Befriend scheme, Sway everyone who's disgruntled, Send Gifts, or collect enough landed prisoners to Torture for Dread. I'll probably use that the most. Maybe you're better than I am at that, and won't be needing to tour. Then you can skip this optional content and set your eyes on the next DLC.
 
  • 13
  • 5
  • 4Like
Reactions:

Cymsdale

High Warlord
157 Badges
Dec 28, 2009
5.582
13.177
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
Maybe it's not for you. If the content is optional, and you dislike it, then you can save a few bucks and not buy that DLC.

Out of all the options, the intimidation tour (which convinces vassals to leave factions) is what I'm most interested in. I always have problems during the first years of a character's reign, where there is not enough time to raise to unlock the Befriend scheme, Sway everyone who's disgruntled, Send Gifts, or collect enough landed prisoners to Torture for Dread. I'll probably use that the most. Maybe you're better than I am at that, and won't be needing to tour. Then you can skip this optional content and set your eyes on the next DLC.
Is this what you think DLC should be? Buying buttons that help make it easier for the player to win?
 
  • 28Like
  • 3Haha
  • 3
  • 2
Reactions:

Delterius

Colonel
65 Badges
Aug 5, 2014
822
4.381
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Is this what you think DLC should be? Buying buttons that help make it easier for the player to win?
The 'Yeah sure you don't need to tour or hold court but you'll lose out on bonuses' line was really weird because consider the state of CK3's balance for a second. What kind of further bonuses or powers do we even need?
 
  • 25Like
  • 14
Reactions:

Drake_Hound

General
38 Badges
Mar 27, 2014
1.853
341
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Sengoku
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Jade Dragon
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • BATTLETECH: Season pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Europa Universalis IV
Well it is tied to FEAST HUNTING PILGRIMS and other EVENTS , so unless you consider all those events meaningless.
Well yeah they are meaningless , just people like to do them for prestige and piety and other relationship farming.

So the work done for this DLC isn't meaningless.. aside from future potential (but the last part I have my doubt, cause of Royal Court) so lets ignore the future potential.
It is a new mechanic, and it is a mechanic that they have to do a lot of work for it.

It is a mechanic that brings your court back alive other then tons of knights, brings your realm back alive .. instead of a just nice color on the map and click on building more upgrades if you are rich.

So is it meaningless, if you never host a feast or go on a pilgrim , yeah it is meaningless, if you never ever use any of the decision it is meaningless.
if you don't really care about your Court and Vassals, see them as simple stats.. then yeah it is meaningless.
But if people want more LIFE into this game , then this mechanic can make a huge difference .
Lets not say about modding purpose of going on a Adventure , Creating Adventure party in EK Lotr or AGOT. or any other fantasy mods.
 
  • 7
  • 3
  • 1Like
Reactions:

MathyM

Colonel
50 Badges
Apr 28, 2021
1.012
3.274
  • Hearts of Iron IV: By Blood Alone
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Magicka
  • Leviathan: Warships
  • Europa Universalis III
Is this what you think DLC should be? Buying buttons that help make it easier for the player to win?
No, it should provide engaging systems that help is immerse thematically in the period and into our characters, with enough gameplay impact to be worth doing.

The update adds travel mechanics, which will affect existing systems, such as attending feasts (which I do very often) and going on pilgrimages (which I don't do very often, but maybe I should?). The DLC adds tours and tournaments. If they are more trouble than they are worth, then people will surely hate the DLC, and avoid buying it. If they have upsides and downsides, which I think is what they do (judging from Royal Court and Friends & Foes), then yes, they might make it easier to play the game (Royal Court allows eunuchs to adopt children!), but mostly, they add depth. They add options, mechanics, role-play possibilities, events.

So no, I don't think a DLC should be P2W. But I don't think buying something should introduce more trouble into my game, or I'll be less inclined to want it, and I suspect the same is true for most of the customer base.
 
Last edited:
  • 8Like
  • 4
  • 3
Reactions:

Flockingbird

Birdbath Attendant
18 Badges
Jan 1, 2015
697
2.091
  • Cities: Skylines
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Some relevant dev posts FYI (chronologically reversed):
Goodness me, I sign off and leave you lot alone for a bit and you've hyper fixated and made wild assumptions based on one comment.

Of course we will continue to update the balance of the game based on what we add. Tours yield powerful rewards but they are also expensive. If we find that realms are too stable, we'll make some tweaks and changes to accommodate.

Activities have been opt-in content since the game was released, I did not think saying that we won't directly force you to do Tours would be controversial.

The incentive to Tour is that Tours are rewarding and fun, and the rewards can help you out in various circumstances. I don't believe it is good or necessary to arbitrarily punish the player for not participating in Tours, players should participate in an activity because the activity is fun to do.

Much like how Hunts and Feasts and Pilgrimages are all optional, whether or not you need to tour will depend on your circumstances. A Tour will likely be pretty vital if you've just ascended to the throne, getting those unruly vassals in line and out of factions against you.
Edit: still catching up on new posts; here’s more:
Meka66 said:
I have not at any point in this thread claimed that we are not touching game balance surrounding realm stability and vassal opinion. Obviously when there are new mechanics or tools introduced to the game, balance has to be adjusted to accommodate and we have whole internal processes dedicated to exactly this; playing the game, running overnight AI games, etc.

All I have said is that I'm not going to force you to go on Tours. That literally just means I'm not going to make a random event that makes everyone hate you. It doesn't mean there won't be incentive to go on Tours or that we won't touch realm stability balance.
 
Last edited:
  • 7
  • 3Like
Reactions:

Delterius

Colonel
65 Badges
Aug 5, 2014
822
4.381
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Some relevant dev posts FYI
yeah those pretty much confirm the OP's charges. these DLCs aren't here to deepen the feudal government play, they only add optional resources in a game that is already choked with ways to stabilize your realm. and that's a real problem. i'm sure the philosophy of 'you should hold court not because it's an integral part of being a feudal ruler but because its a fun thing to do' was there too, and look what we got instead. there's a reason these DLCs have been introduced as 'something for the roleplayers': the entire balancing process is soft enough to ensure that everything is optional.

hopefully when they get around to tackling mechanical additions to CK3 they won't hold the same vision for them. for an instance, if they add special mechanics for the byzantine empire or the islamic caliphates, maybe interacting with them will be a matter of playing the game well rather than interacting with 'something optional maybe, which is hopefully fun to do on its own'.
 
Last edited:
  • 34
  • 9Like
  • 4
  • 1Haha
Reactions:

Laurentius Bachari

Corporal
35 Badges
Oct 17, 2013
32
169
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
Hmm, the problem with the comparison to hunting and feasting is that while those were common activities of nobles in these times (asfaik) but not necessary to rule. On the other hand traveling the realm was the form of government for some not insignificant European cultures. While I do not worry that this can’t be modded in pretty easily (for example a tradition which gives you cumulative opinion penalties for X years not doing a tour which also reduces the cost of said tours), I wonder why such a obvious step to a more historic authentic portrayal wasn’t taken.

Maybe it wasn’t done so a proper government expansion could do it from ground up? I concede that the tour system isn’t the best representation for “Reisekönigtum” in which there for example wasn’t such a thing as a realm capital.
 
  • 9Like
  • 2
  • 1
Reactions:

eagletrekkie

Colonel
35 Badges
Mar 16, 2017
902
561
  • Crusader Kings III: Royal Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Stellaris
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
The objection I have to this is that tours should not be the only way to manage the realm the way this thread presents it - hunts and feasts and similar activities should also be ways of handling vassal discontent/independence. Tours should be an option - and a very effective one- but not the only one.
 
  • 6
  • 3Like
Reactions:

MarkFranz

Captain
45 Badges
Apr 25, 2016
436
1.626
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
Your first mistake already is thinking that making the game accessible for many, including those who aren't inherently good at it, is "degrading in depth mechanics" or sacrificing complexity.
Why do you think it is not? Games, as any activity have some requirement, specifically, accessibility, to be enjoyable. Or do you say, some game for 5 years old would be as deep and complex as strategy game designed for 16+ audience? The more accessible aka easy to undestand game is, the more shallow and less intricate it have to be.
 
  • 9
  • 3Like
  • 1
Reactions:

Ixal

Banned
77 Badges
Apr 5, 2008
2.730
4.605
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Distant Stars
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Prison Architect
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • King Arthur II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
The objection I have to this is that tours should not be the only way to manage the realm the way this thread presents it - hunts and feasts and similar activities should also be ways of handling vassal discontent/independence. Tours should be an option - and a very effective one- but not the only one.
You can already hold realms together with just hunting and feasting and that will not change because not everyone will get the dlc.
If the dlc does not add additional complications and only introduces a "very effective way to handle vassals" on top of that then it will just be a I win easy mode and make hunting&feasting useless.
Or it is not effective and no one will use it as hunting&feasting still works.
Either way, tours will be meaningless. Just a button you always or never press.

New tools also require new problems to solve.
 
  • 10
  • 4
  • 2Like
Reactions:

Tiax

Banned
42 Badges
Jun 7, 2007
2.521
16.084
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
The objection I have to this is that tours should not be the only way to manage the realm the way this thread presents it - hunts and feasts and similar activities should also be ways of handling vassal discontent/independence. Tours should be an option - and a very effective one- but not the only one.
The OP already suggests that tours should be one option among others. I think you're arguing against a proposal no one is actually making.
 
  • 10
  • 1
Reactions:

Ixal

Banned
77 Badges
Apr 5, 2008
2.730
4.605
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Parklife
  • BATTLETECH - Backer
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Distant Stars
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Prison Architect
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • King Arthur II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
You’ll forgive me for seeing otherwise based off some of what op has said in the DD thread as well
You mean posts like

Maybe a little bit less selective reading?
 
  • 2Like
  • 1
Reactions:

The Shacks

Baron Of Shakelock
79 Badges
May 19, 2016
1.392
2.540
www.twitch.tv
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Stellaris: Lithoids
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Stellaris: Federations
  • Prison Architect: Psych Ward
  • Cities: Skylines - Parklife
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Sword of the Stars II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Victoria 2: A House Divided
I dont get how devs think making gameplay loops entirely optional is a logical or reasonable thing to do, its a stupid thing to do if you care about your game being challenging...yknow the whole point of games haha.
 
  • 18
  • 7Like
  • 4
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.438
38.737
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
, its a stupid thing to do if you care about your game being challenging...
Telemetry says more people like to play paradox gsgs at low difficulty than high.

They may want challenge, but not too much.
 
  • 6
  • 5
  • 3
Reactions:

Tiax

Banned
42 Badges
Jun 7, 2007
2.521
16.084
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
Telemetry says more people like to play paradox gsgs at low difficulty than high.

They may want challenge, but not too much.
How do we differentiate the conclusion "people don't want to be too challenged" from "people don't like the implementation of higher difficulties"?
 
  • 10
  • 2Like
Reactions:

Niall9

First Lieutenant
6 Badges
Sep 8, 2020
296
1.172
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
I disagree. Holding court wore off because there was never a clear reason to do it. It was just a series of random events so my motivation was same as playing the lottery.

With tours at least, there are situations where they would be useful. I might need to increase my revenue coming in, increase control in multiple counties, or quell a rebellion by improving vassal opinion.

I can see reasons why I would continue to use this mechanic across multiple playthroughs
 
  • 6
  • 6
  • 1Like
Reactions:

Tiax

Banned
42 Badges
Jun 7, 2007
2.521
16.084
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
I disagree. Holding court wore off because there was never a clear reason to do it. It was just a series of random events so my motivation was same as playing the lottery.

With tours at least, there are situations where they would be useful. I might need to increase my revenue coming in, increase control in multiple counties, or quell a rebellion by improving vassal opinion.

I can see reasons why I would continue to use this mechanic across multiple playthroughs
This sounds like you're agreeing with OP:
So either tours will be farmed for buffs,
 
  • 7
  • 3
  • 1Like
Reactions: