"Tourism" and "In-Dome Building Pack" CCP patch notes

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OliverThulin

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“Tourism” free update​

Game version
PC: 1001514
Xbox: 1.0.0.21
PlayStation: 1.17

Changes to tourists
  • Tourists have a new Satisfaction stat, which tracks how much each tourist is enjoying their holiday.
  • Tourists no longer pay 10M funding upon arrival. Instead, they pay funds when departing from Mars based on how much they liked their holiday, shown in the Satisfaction stat, rated between 1 and 5 stars.
  • Tourists now board any nearby rocket when they are looking to go home (instead of only boarding rockets that just landed).

New Feature: RC Safari
  • The new RC Safari allows you to create sightseeing tours around your colony for tourists to enjoy.
  • Set waypoints near domes, wonders, vistas, rock formations, and many other sights to increase the satisfaction bonus tourists get from the safari.
  • Order the new RC Safari from earth, or complete the Rover Printing research to build these yourself.

New Tourist Buildings
  • Hotel: Provide tourists a luxurious place to stay on Mars; spending the night increases their Satisfaction. Hotels can be built after completing the Smart Homes research.
  • Low-G Amusement Park: Provide tourists with the best ways to experience the low gravity environment. Visiting tourists get an extra bonus to their Satisfaction.

Other changes
  • Changed default language for Spain to Spanish on PS4.
  • Adjusted the deadlines for the Tourist Trap challenge, which now also gives 20 tourist applicants at the start.



“In-Dome Building Pack” CCP​

  • Smart Apartments: Apartments that provide the same luxuries as smart homes.
  • Senior Residence: A lovely place for your senior residents to retire.
  • Large Nursery: A larger version of the nursery, able to house more children.
  • Medical Post: For when you need a smaller infirmary in the area.
  • Hospital: A larger, more relaxing version of the infirmary. It also comes with the exclusive Remote Medic upgrade, which reduces the number of colonists required per shift.
  • Security Post: A more compact version of the Security Station.
  • TV Studio Workshop: A new workshop building which also generates funding.
  • School Spire: Build the school as a spire building. It comes with the exclusive Superior Education upgrade, which has a small change to give the Genius trait.
  • 2 new colony logos: Colonization Effort, Red Target
 
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rus-chel

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I thought that Survivng Mars was finalised.
But here you have it, new content after...how much time exactly?
 

Mythox

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looks interessting =) i ll reinstall the game to enjoy the new stuff
 

Emre Yigit

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Thank you. We missed you.
 

Siamese55

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Looking forward to it. However, I have seen what I assume is misinformation floating around that this DLC is included in the season pass. Could anyone confirm or deny? (I know I had to purchase when I checked Steam.)
 

NilsFabian

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Thank you. Happy to see that the game as awoken again.
 
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priamossz

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Thank you, I will be waiting for the paid DLC! I really hope that we will see more late game challenges after this building pack personally :)
 

elessar9

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Great to see this little gem of a game get some more support. Time to boot up a new colony.
 

Aiwyth

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Looking forward to it. However, I have seen what I assume is misinformation floating around that this DLC is included in the season pass. Could anyone confirm or deny? (I know I had to purchase when I checked Steam.)
I can confirm that In-Dome Buildings Pack is NOT included in the Season Pass. It needs to be purchased separately.
 
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sid5427

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@Aiwyth - could have your devs check something - Steam is showing two entries for the new DLC - is this a glitch or two different versions of the DLC? they are priced the same.

1615826331604.png
 

Hummer

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I take it this is not save game compatible? I loaded up a campaign from yesterday and it crashed about 30 seconds in.
 

Keltia_Vikinga

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I thought that Survivng Mars was finalised.
But here you have it, new content after...how much time exactly?
It seems Pdx interactive listens to the community :)
 

Detrar

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After the patch, the game stopped starting, no matter what I did a file check or reinstallation, this appears, pls help
1615834470724.png
 

Keltia_Vikinga

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Castinar

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This looks awesome. Been playing Surviving Mars again for past couple weeks, so thought I would jump in and see if the new DLC would work in an existing game.

Good news --- it does! Mostly, that is.

Only thing that doesn't seem to show up is the Safari Rover. I do note in the tech tree that rover printing will unlock it (I don't have that yet). But, going to earth and looking at bringing one out --- it is not available.

So far as I can tell --- that is the only thing that has not translated into an existing save. Will have to fire up a new game and see if it is just missing on existing, or if it is a global problem (I'll post back with the results later this week -- tomorrow if possible).

Anyways, great job. Loving the new buildings! Will know more about the tourists interaction as I progress thru this save :)
 

SkiRich

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“Tourism” free update​

Game version
PC: 1001514
Xbox: 1.0.0.21
PlayStation: 1.17

Changes to tourists
  • Tourists have a new Satisfaction stat, which tracks how much each tourist is enjoying their holiday.
  • Tourists no longer pay 10M funding upon arrival. Instead, they pay funds when departing from Mars based on how much they liked their holiday, shown in the Satisfaction stat, rated between 1 and 5 stars.
  • Tourists now board any nearby rocket when they are looking to go home (instead of only boarding rockets that just landed).

New Feature: RC Safari
  • The new RC Safari allows you to create sightseeing tours around your colony for tourists to enjoy.
  • Set waypoints near domes, wonders, vistas, rock formations, and many other sights to increase the satisfaction bonus tourists get from the safari.
  • Order the new RC Safari from earth, or complete the Rover Printing research to build these yourself.

New Tourist Buildings
  • Hotel: Provide tourists a luxurious place to stay on Mars; spending the night increases their Satisfaction. Hotels can be built after completing the Smart Homes research.
  • Low-G Amusement Park: Provide tourists with the best ways to experience the low gravity environment. Visiting tourists get an extra bonus to their Satisfaction.

Other changes
  • Changed default language for Spain to Spanish on PS4.
  • Adjusted the deadlines for the Tourist Trap challenge, which now also gives 20 tourist applicants at the start.



“In-Dome Building Pack” CCP​

  • Smart Apartments: Apartments that provide the same luxuries as smart homes.
  • Senior Residence: A lovely place for your senior residents to retire.
  • Large Nursery: A larger version of the nursery, able to house more children.
  • Medical Post: For when you need a smaller infirmary in the area.
  • Hospital: A larger, more relaxing version of the infirmary. It also comes with the exclusive Remote Medic upgrade, which reduces the number of colonists required per shift.
  • Security Post: A more compact version of the Security Station.
  • TV Studio Workshop: A new workshop building which also generates funding.
  • School Spire: Build the school as a spire building. It comes with the exclusive Superior Education upgrade, which has a small change to give the Genius trait.
  • 2 new colony logos: Colonization Effort, Red Target
It would have been nice to have been involved in some sort of beta before you replaced all the tourism related code.
Considering I invented Automated Tourism.
Now I'm scrambling to fix it, as well as the suicidal tourists your code created.
Thanks guys.
 
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jh6p

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1. I got the Tourism update as an upgrade without a separate purchase. Season Pass?
2. Since the upgrade, in my save game, all my Rockets are named "Rocket" and cannot be renamed.