Totally randomise your Stellaris race

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Oscot

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StellarisRandomiserv08.png

Alea iacta est
 
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ZapDent

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Thank you kindly
 
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Chaos_TLW

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Species:
Platypus

Ethos:
Militarist
Fanatic Spiritualist

Traits:
Natural Engineers
Decadent
Slow Breeders
Adaptive

Homeworld:
Ocean

Well, that seems quite interesting, actually. Not an optimal build by any means but I'd be interested in trying it either way.
 
Mar 18, 2016
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Species: Avian 25 (the floofy hawk-swan)
Ethoi: Fanatic Collectivist / Militarist
Traits: Conformist, Quick Learner, Slow Breeder
Homeworld: Ocean
 
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Oscot

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After finding 3 mistakes in the math, I just don't care any more.
It's NEARLY right, let's put it that way.
Kids, this is why you shouldn't drink... many cocktails during your 9000 hours in MS Paint.
 
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Titch100

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Race: Arthropoid (10)
Ethos: Materialist, Individualist, Pacifist
Traits: Venerable, Decadent, Non-Adaptive
Homeworld: Desert

Interesting, not far from what I probably would've chosen myself.
 
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TomosCaerllion

Gladio vici, gladio teneo, gladio tenebo.
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Race: Reptilian (82)
Ethos: Spiritualist (30), Fanatic Xenophile (76)
Traits: Natural Engineers (30), Adaptive (3), Repugnant (70)
Homeworld: Arctic (97)

Wow, I might actually play as this race for my second playthrough, and it's turned out interesting. Space Dinosaurs that love aliens and just want to tell them about the Space Pope, but their stinky breath puts people off. Adaptive should help them be repugnant on more planets, and Natural Engineers is an interesting twist for a spiritualist empire, that I never would have chosen if it weren't for the randomness.
 
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Oscot

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Oh yeah, I should roll.

83: Supercilious frog-man
Pacifist, Spiritualist, Xenophobes
Repugnant, Weak, Conformist, Industrious
Desert dwellers

This is almost the exact opposite of what I'd have chosen myself.

Thanks Obama.
 
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Mar 18, 2016
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Kids, this is why you shouldn't drink... many cocktails during your 9000 hours in MS Paint.

You haven't hit the Ballmer Peak, you mean? :p
 

Ifreann

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Species: Free choice of mollusc. Gotta be Scallophead.
Ethos: Xenophile, collectivist, pacifist.
Traits: Rapid Breeders, Talented, Weak
Homeworld: Continental

That could work.
 

Clophiroth

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Race: Avian (27)
Ethos: Individualists (61) Fanatical Xenophobes (93 and 87. Had Xenophobe two times, so mde them fanatics)
Traits: Nonadaptive (67) Quick Learners (41) Resilient(47)
Homeworld: Arctic (89)

Not... Not bad, I think?
 

Kordishal

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I hope there will be an option ingame to create randomised empires :/
 
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Clophiroth

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There is. It has been shown in menus, just along the preset races, there is a "custom race" button, and a "random race" button
 
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Ki-Koshi

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Race: Reptilian (82)
Ethos: Collectivist (58), Fanatic Spiritualist (30 + 28)
Traits: Decadent (64), Communal (10), Strong (51), Enduring (16)
Homeworld: Continental (17)

We love to talk! We are very strong and live so long! We love to talk, because we live so long and rarely die because of our strength! We love to talk, because we experience so much in our lives! But we really hate to work - slaves are therefore really needed. But at least they can talk to us. Because we really love to talk! We do believe in gods that are really talking a lot, too. But they hate to work, too. So they created us as slaves, so that they didn't have to work and could talk more to each other. But we saw them talking and wanted to do more talking, too. That's why we looked for slaves, too.

We are the famous talking frilled dragons! Called the "Frillies" by our friends. Of course we don't have a lot of friends - because we tend to turn them to slaves. We really need them. We hate to work.
 
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Chaos_TLW

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Titch100

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Eh, that's six spent trait points.
Is it? I'm not quite sure how the trait system works. I'll give it a deeper look.

Edit: Fix'd with better understanding. Strangely my new traits kinda fit actually. Non-adaptive synergises quite well with Venerable, and Decadent works with Materialist
 

Oscot

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Is it? I'm not quite sure how the trait system works. I'll give it a deeper look.
I knew I should have put the trait costs in.
Long story short: traits must sum to a cost of at most +2, and you are allowed at most 4 traits. Different traits have different costs.
Check the wiki, it's all on there.
 

Titch100

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I knew I should have put the trait costs in.
Long story short: traits must sum to a cost of at most +2, and you are allowed at most 4 traits. Different traits have different costs.
Check the wiki, it's all on there.
Yeah, I misread it at first. I saw "traits" where it said "trait points"
Fixed now.
 

PhroX

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So, I got....
Turtle guys (86)
Spiritualistic, Collectivist, Xenophobes,
Talented, Non-adaptive, solitary, natural socialists
Living on an Arid world
 
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