I did try TRP twice, both times I have been playing as Japan and both times It contributed to my gameplay feeling alot less "realistic" then the vanilla doomsday or HoI2 did.
The number one issue:
Names of shipclasses are way way off. Take the Mogami class for example, If I remember correctly this is a 1941 tech in the game. The longer buildrun for this cruiser then further changes the date for them to be introduced to your fleet to mid 1942 or mid 43, 44 If you don't want to rush the techs anything.
Now was the Mogami class a latewar developed cruiser in the real IJN? Lets quote wikipeda...
IJN Mogami:
Laid down: 27 October 1931
Launched: 14 March 1934
Commissioned: 28 July 1935
So the tech should be well... uhm... flagged year 1931 to enable you to start production later that year. Thats damned well 10years wrong! In a game where a full game usually not even last that long -_-
In vanilla HoI2 the tech for their production and some ships of this class was (realistically) available at the start of the 1936 scenario.
This list can be extended to include basically all japanese ship classes in the techtree and they are all between 2-10years late. The only exception beeing the Yamato class. I dont know about the other countrys but in this case the experience for me was gamebrakeing. I can only think of one thing to say: If it aint broke, don't fix it...
The reason techs appear 2-3 years before the class was built in vanilla is because some ships DO take 2-3years to build, and techs take time to research aswell. The research date is where you can start research without penalty and have to be assumed as the year the major participans in the war did start their research in that field.
The number two issue:
The division of Japan into two countrys and their manpower starting at basically zero. Division into two countrys is very bad, The reason japan could get asfar in china as they did was that their army based in manchucko and korea was more modern. In your mod it isnt, the kwatchung faction starts more or less without any techs and it contains your main front vs china unlike in vanilla.
On the manpower issue, in 1935 the japanese population on the home islands were around 70millions, thats exactlly the same as germany. Besides this population they had several soldiers from occupied korea in their army. All the events that I vaguelly remembered giving japan more manpower also seems to have vanished in the last build (but don't quote me on that, I might be confusing it with some other mod).
Basically, I enjoyed playing Japan in vanilla and I didn't in TRP, mainly due too those two issues, but also due to tech images displaying the wrong things, images in general being a happy mix of color, black&white and non-existent And the general impression of the UI and the map being pretty poorly designed.
I don't mean to bash you or your project, I really admire that your trying to improve the realism aspect of the game, but you should first sit down and discuss the many things that are already working realistically to make sure you don't ruin them (Such as sea units becomming available at historically correct dates).
The number one issue:
Names of shipclasses are way way off. Take the Mogami class for example, If I remember correctly this is a 1941 tech in the game. The longer buildrun for this cruiser then further changes the date for them to be introduced to your fleet to mid 1942 or mid 43, 44 If you don't want to rush the techs anything.
Now was the Mogami class a latewar developed cruiser in the real IJN? Lets quote wikipeda...
IJN Mogami:
Laid down: 27 October 1931
Launched: 14 March 1934
Commissioned: 28 July 1935
So the tech should be well... uhm... flagged year 1931 to enable you to start production later that year. Thats damned well 10years wrong! In a game where a full game usually not even last that long -_-
In vanilla HoI2 the tech for their production and some ships of this class was (realistically) available at the start of the 1936 scenario.
This list can be extended to include basically all japanese ship classes in the techtree and they are all between 2-10years late. The only exception beeing the Yamato class. I dont know about the other countrys but in this case the experience for me was gamebrakeing. I can only think of one thing to say: If it aint broke, don't fix it...
The reason techs appear 2-3 years before the class was built in vanilla is because some ships DO take 2-3years to build, and techs take time to research aswell. The research date is where you can start research without penalty and have to be assumed as the year the major participans in the war did start their research in that field.
The number two issue:
The division of Japan into two countrys and their manpower starting at basically zero. Division into two countrys is very bad, The reason japan could get asfar in china as they did was that their army based in manchucko and korea was more modern. In your mod it isnt, the kwatchung faction starts more or less without any techs and it contains your main front vs china unlike in vanilla.
On the manpower issue, in 1935 the japanese population on the home islands were around 70millions, thats exactlly the same as germany. Besides this population they had several soldiers from occupied korea in their army. All the events that I vaguelly remembered giving japan more manpower also seems to have vanished in the last build (but don't quote me on that, I might be confusing it with some other mod).
Basically, I enjoyed playing Japan in vanilla and I didn't in TRP, mainly due too those two issues, but also due to tech images displaying the wrong things, images in general being a happy mix of color, black&white and non-existent And the general impression of the UI and the map being pretty poorly designed.
I don't mean to bash you or your project, I really admire that your trying to improve the realism aspect of the game, but you should first sit down and discuss the many things that are already working realistically to make sure you don't ruin them (Such as sea units becomming available at historically correct dates).