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Agenor

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I've noticed this for the first time in my current game, as China. Total funds rise by about 35-45% of daily balance. Is it a bug, or am I missing something? I started a new game, and total funds rise/fall in accordance with daily balance. Maybe it only happens if total funds get really big, over £1,000,000?
 

OHgamer

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is this with revolutions or 1.04?

there is a known bug with income in Revolutions that sounds like what you describe, that is being tracked down by the developers.
 

unmerged(37660)

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Argenor, I have noticed the exact same thing with China. I play vanilla 1.04. It starts to happen as the balance gets large and the % lost gets larger as the the balance increases. I am talking about balances well towards the 1,000,000 mark.
I believe it is linked towards being uncivilized. When I "join the civilized world" I notice the problem disappears.

Hammer
 

Agenor

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OHGamer, I'm playing 1.04. I went back to my Sweden/Scandinavia game, which I played until 1909, and the daily balance is perfectly reflected in the total funds, so I think there is a problem with China, rather than my game as a whole.

CiCHammer said:
Argenor, I have noticed the exact same thing with China. I play vanilla 1.04. It starts to happen as the balance gets large and the % lost gets larger as the the balance increases. I am talking about balances well towards the 1,000,000 mark.
I believe it is linked towards being uncivilized. When I "join the civilized world" I notice the problem disappears.

No, I am civilized, and the problem hasn't disappeared. I agree the problem gets worse as the balance gets larger. I went back to an old save and there the discrepancy is small - actual funds rise by about $4.5 per day more than the daily balance indicates, but the amount is slightly variable.

There is anyway something wrong with China. When I gained the techs freedom of trade, no standard and private banks from the Russians my total tariff income almost trebled. This should not have happened, so the techs aren't working properly for China either.
 

OHgamer

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Agenor said:
There is anyway something wrong with China. When I gained the techs freedom of trade, no standard and private banks from the Russians my total tariff income almost trebled. This should not have happened, so the techs aren't working properly for China either.

IIRC China's starting tariff_efficiency is very very low. While a 300% boost sounds too much, tariff efficiency between the three inventions does rise by IIRC 0.10 over its starting level that China has so you would see a dramatic boost in tariff income from those three techs. Tax efficiency also rises by a similar amount, so your income will indeed shoot up quite nicely. Not 300% but perhaps close to double what you were at. I'd have to look at the numbers to see how much extra you got, but I'm not aware of any of the tariff or tax increases to any nation causing major spike in income issues.
 
Last edited:

Agenor

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OHgamer said:
I'd have to look at the numbers to see how much extra you got, but I'm not aware of any of the tariff or tax increases to any nation causing major spike in income issues.

With tariffs at max, tariffs from two techs rose from 120 to 266. With the three techs I mentioned, it rose to 325. Total taxes rose from 62 to 69. It made a huge difference to my game.
 

Ivan Rogov

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As the game progresses and your "profit margin" gets larger, the game apparently has a more and more difficult time recognize "profits" of as "much" as $200 as profits. It acts like you have a deficit. I found a workaround is to change your spending in very small increments, allowing the game to get "used" to the smaller profit.