Torpedo attack - Naval firepower/attack - Depth charges also for airplanes (?)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
As I saw in the www streams, the above mentioned attack values are there for ships.
My question, are these values are also possible for airplanes?

F.e Torpedo bomber have "torpedo attack" and cas have naval attack/ firepower?

It is interesting for me, because I also try to figure out if it's possible to implement naval recon seaplanes (maybe also with "depth charges" to attack submarines?)
That would be great.

PS: Is it possible to mod something like "recon and subhunting mission" on sea for airplanes?
 
  • 3
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Great post Cpack :). I'd be a big +1 for this - being able to fit out Catalinas and Sunderlands with depth charges would be great - I'm keen to have as involved a Battle of the Atlantic as possible. Of all those suggestions, I'm guessing the subhunting mission would be the toughest to mod in, but we'll see.
 

Invictus5966

Captain
73 Badges
Mar 6, 2015
439
371
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
I like the idea but how important is the Battle of the Atlantic? In the WWW it looks like Germany is still using Type 2's and neither of them seem to be paying much attention to the sea. England almost lost the war due to the battle in the Atlantic.
 

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Ok...if you play the way the devs play it's too much "unimportant" detail :rolleyes:

First I saw the WWW, I was shocked, because they play a completely different style than me. They run "arcade mode speed"!!! :eek:
In the same time they are in 1942 after 8hours, my brother and me were at 1937 in Hoi3 MP :p

I like details and slow play...watching and planning everything in detail.
 
  • 4
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Totally agree - my 'normal' playtime for a game of HoI3 (or CK2, or EU4) is around 40 hours - and most of my HoI games only go until 1942/43. It's probably not a bad way to do it though - keep it lean and clean for the MP crowd, and DLC/mod in the details for the SP crowd. I do feel one day that the tension between the requirements for a good SP game and a good MP game might bump into each other a bit more, but it seems to work well enough at the moment.
 
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I like the idea but how important is the Battle of the Atlantic? In the WWW it looks like Germany is still using Type 2's and neither of them seem to be paying much attention to the sea. England almost lost the war due to the battle in the Atlantic.

Sorry - missed your post. Historically the Battle of the Atlantic was a huge deal - for a decent period of time (can't recall off the top of my head), the Germans were sinking more merchant vessels than the UK and US could build combined. The effort that was put into fighting it by both sides was enormous.
 
  • 1
Reactions:

Federkiel

General
25 Badges
Mar 9, 2007
2.489
1.090
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
I like the idea but how important is the Battle of the Atlantic? In the WWW it looks like Germany is still using Type 2's and neither of them seem to be paying much attention to the sea. England almost lost the war due to the battle in the Atlantic.

Sadly HoI 4 has retarded the Battle of the Atlantic to be of no importance at all. As UK player you just constantly industrialize the isle and then you're fine. While production of sophisticated equipment gets slowed down a bit (and apparently that's far from being balanced as of yet), you can still produce whatever you want. So in the game there is no need to produce Sten guns and Mosquitos made of wood (!) due to the lack of resources...

That's in a stark contrast to what it was in history. Without constant imports of even food (wheat and stuff) the UK could have been starved into submission. As it has been put by politicians and historians, the UK desperately had to get "the butter and the guns ashore". Even with ten times their industry, the UK could not produce any more war materiel unless they were able to keep the convoy lines in shape. There had been pretty desperate times, especially in 1942 and 1943 when the Jerry subs sunk hundreds of thousands of tons of merchant shipping per month - often with prefabricated tanks, planes, artillery pieces, fuel, coal and food on board. UK actually had to sail their convoys so they could get the fuel and coal to enable their ships for leaving harbour for the next mission.

Not so in HoI 4. UK industrial power remains at peak at all times. Ships, planes and all mechanised stuff gets produced without any scrap of resources. And - worst of all - the units then work on nothing but love and national spirit for the next twelve years...


Bottom line: Why should any of Johan or Daniel waste their time and effort to do something that does not matter ingame?!
I actually feel saddened that this crucial theatre of action in ww2 has effectively been put out of commission. Probably they had to come up for the literally indefinite prewar resource stockpiles of UK having been put out of game in this iteration. In this regard they have done a great job the way they did.
 
Last edited:
  • 2
Reactions:

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
Now, as Beta started, I'm optimistic that this issue will be tweaked and rebalanced better. Maybe one can ask in the next WWW about the result so far of the Atlantic battle (lost convoys, lost subs and lost industrial capacity or something like lost production numbers due too missing resources.

Lets see what the result is....
 
  • 2
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Sadly HoI 4 has retarded the Battle of the Atlantic to be of no importance at all. As UK player you just constantly industrialize the isle and then you're fine. While production of sophisticated equipment gets slowed down a bit (and apparently that's far from being balanced as of yet), you can still produce whatever you want. So in the game there is no need to produce Sten guns and Mosquitos made of wood (!) due to the lack of resources...

That's in a stark contrast to what it was in history. Without constant imports of even food (wheat and stuff) the UK could have been starved into submission. As it has been put by politicians and historians, the UK desperately had to get "the butter and the guns ashore". Even with ten times their industry, the UK could not produce any more war materiel unless they were able to keep the convoy lines in shape. There had been pretty desperate times, especially in 1942 and 1943 when the Jerry subs sunk hundreds of thousands of tons of merchant shipping per month - often with prefabricated tanks, planes, artillery pieces, fuel, coal and food on board. UK actually had to sail their convoys so they could get the fuel and coal to enable their ships for leaving harbour for the next mission.

Not so in HoI 4. UK industrial power remains at peak at all times. Ships, planes and all mechanised stuff gets produced without any scrap of resources. And - worst of all - the units then work on nothing but love and national spirit for the next twelve years...


Bottom line: Why should any of Johan or Daniel waste their time and effort to do something that does not matter ingame?!
I actually feel saddened that this crucial theatre of action in ww2 has effectively been put out of commission. Probably they had to come up for the literally indefinite prewar resource stockpiles of UK having been put out of game in this iteration. In this regard they have done a great job the way they did.

I wouldn't give up hope - while it's far too early to have a good idea of how things work, on WWW there are a lot of sub attacks on convoys going on. Even if it's perhaps not as brutal as it should be in the vanilla game, I'm sure with a nip and a tuck it could be made so.
 

adski42

Captain
52 Badges
Jul 10, 2010
330
317
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Mass Transit
  • Crusader Kings III
  • Battle for Bosporus
  • Empire of Sin
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Crusader Kings II
  • Cities: Skylines - Parklife Pre-Order
As I saw in the www streams, the above mentioned attack values are there for ships.
My question, are these values are also possible for airplanes?

F.e Torpedo bomber have "torpedo attack" and cas have naval attack/ firepower?

It is interesting for me, because I also try to figure out if it's possible to implement naval recon seaplanes (maybe also with "depth charges" to attack submarines?)
That would be great.

PS: Is it possible to mod something like "recon and subhunting mission" on sea for airplanes?
Completely agree with this. A sub hunting mission (avoiding conflict with other fleets) would be great.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Im pretty sure depth charges are just submarine attack (so only some ships can attack submarines). Torpedoes are short ranged weapons that are very dangerous for capital ships but less so to smaller ships who can avoid them. Submarines, screen class ships and naval bombers use them, while all of these have the potential to sink capital ships the short range is a limitation.

I think you can mod the values if you wan't but I think naval bombers have both as attacking things at the seas are what they do.