Originally posted by Licou
Two words : more posts.
Two words : being concise (to a fault you might say, but certainly concise
Originally posted by Licou
Two words : more posts.
Originally posted by sean9898
So if Spain does not form, neither Castille nor Aragon will take her place?
Originally posted by BiB
Taking its place would be considered claiming that kigdom of Spain. If u do yu don't have to unite with the other but if u want Spain's place u have to claim it. Not doing so is choosing an alternative route.
Originally posted by Petrarca
If it is possible, I will happily edit Tordesillas to include a substitute power if possible.
What are the conditions of the Birth of Spain event? I.e., can Aragon claim being Spain without having absorbed Castile, as I would like to play past 1500 and still have leaders.![]()
Originally posted by Heliumgod
BiB: There is a large difference between 'Spain always forms' and 'Spain forms 99%' of the time in the framework of this question. It was asked what happens IF they do not unite.
And yes, BiB -- since some of us aren't beta testers, or haven't been on these boards very long, we may not always have your perfect understanding of the situation.
As for leaders of a nation only going to that nation -- I've never heard that in the context of Castilla vs. Spain until now. Granted I don't read every single post on the board... too hard to do.
Originally posted by Heliumgod
This isn't a problem.
If Castilla and Aragon unite -- then Cordoba goes to Spain.
If Castilla and Aragon do NOT unite, then you give Cordoba to one or the other. Not both.
Originally posted by celedhring
That's one of the things that I fear of the new events engine, otherwise the most glowing EU2 feature in my eyes: if you depart from the historical path you will either
a) Gently be brought back to the right path (War of the Roses)
b) Face a dull future of no-events, no-leaders for your country (Castilla/Aragó)
Originally posted by celedhring
That's one of the things that I fear of the new events engine, otherwise the most glowing EU2 feature in my eyes: if you depart from the historical path you will either
a) Gently be brought back to the right path (War of the Roses)
b) Face a dull future of no-events, no-leaders for your country (Castilla/Aragó)
Originally posted by Part #654736
That sounds like a job for the IGC2 team... come up with "what-if" events for Castille and Aragon post-1500.
Originally posted by celedhring
So I understand that there is an alternative way to create Spain, apart from the "Iberian marriage", even if you don't own the other partner? And if it so, does it apply only to Castilla or also other Iberian powers? Thanks BiB.
Originally posted by sean9898
Duplicating leaders among Castille, Aragon and anybody else would be a nightmare. Not only does it take a lot of coding, but the testing would be ferocious.
Short term solution would be to split them evenly among the two states.
Long term would require the event engine to allow leaders to be created by an event, without being contained in leader files.
Q. Do the same leader files get used for every scenario?
Well don't castille and Aragon disasppear when Spain forms, or is it possible for one to still exist? If yes, then set all the Spanish leaders to sleep, and wake them after a logical check.Originally posted by Havard
Then what would happend when Spain forms? Double set of some leders?
It should not be that hard to do. On game initialization the leader files are read and a leader object created for each one, all that needs to be done, is to allow the parser to recognize a new command, and then invoke the create leader code. A check to create and on the fly leader id and presto! instant leaders.This is the only solution, I think, but it involves alot of work to make sure it works ok...
So this means that creating a different set of leaders for a particular scenario requires a seperate installation of the game? That instantly destroys the chances of creating specialized what-ifs, as changes in the leader files would be reflected regardless of scenario.AFAIK yes.
Originally posted by sean9898
Well don't castille and Aragon disasppear when Spain forms, or is it possible for one to still exist? If yes, then set all the Spanish leaders to sleep, and wake them after a logical check.
It should not be that hard to do. On game initialization the leader files are read and a leader object created for each one, all that needs to be done, is to allow the parser to recognize a new command, and then invoke the create leader code. A check to create and on the fly leader id and presto! instant leaders.
So this means that creating a different set of leaders for a particular scenario requires a seperate installation of the game? That instantly destroys the chances of creating specialized what-ifs, as changes in the leader files would be reflected regardless of scenario.
Originally posted by Havard
The departures from the historic path can be temporary (as for the English monarch list after the war of the roses) or more permanent (as for NOT claiming Spain/Russia). The problem with the ones that are permanent is that there is no historic knowledge of what might have happened IF they had not eveolved. Du we know if Castille would have been acting the same way had it not teamed up with Aragon to form Spain? Would Muscovy have followed the russian path (and gotten their leaders) if they hadn't eveolved into Russia?
Originally posted by sean9898
Duplicating leaders among Castille, Aragon and anybody else would be a nightmare. Not only does it take a lot of coding, but the testing would be ferocious.
Originally posted by sean9898
Well don't castille and Aragon disasppear when Spain forms, or is it possible for one to still exist? If yes, then set all the Spanish leaders to sleep, and wake them after a logical check.
It should not be that hard to do. On game initialization the leader files are read and a leader object created for each one, all that needs to be done, is to allow the parser to recognize a new command, and then invoke the create leader code. A check to create and on the fly leader id and presto! instant leaders.
So this means that creating a different set of leaders for a particular scenario requires a seperate installation of the game? That instantly destroys the chances of creating specialized what-ifs, as changes in the leader files would be reflected regardless of scenario.
Originally posted by Agelastus
Where on earth is this duplication idea coming from, unless Castile or Aragon have a strong tendency to survive after the "create Spain" event (which would render the "create Spain" event rather pointless!) Some members of the Spanish leader list are from Castile, some from the areas of the Crown of Aragon-so when splitting them by nation, where does the duplication come in?![]()
Castile and Aragon should have appropriate leader lists, since the unification into "Spain" was far from certain-dynastic unions like that had a habit of breaking down in Europe, as previous Iberian history also shows.![]()
Originally posted by Agelastus
Where on earth is this duplication idea coming from, unless Castile or Aragon have a strong tendency to survive after the "create Spain" event (which would render the "create Spain" event rather pointless!) Some members of the Spanish leader list are from Castile, some from the areas of the Crown of Aragon-so when splitting them by nation, where does the duplication come in?![]()
Castile and Aragon should have appropriate leader lists, since the unification into "Spain" was far from certain-dynastic unions like that had a habit of breaking down in Europe, as previous Iberian history also shows.![]()