The question was adding steel as a requirement to upgrade factories. Not needed inputs for a factory.
EDIT: Construction costs are listed in factory-construction.txt
EDIT: Construction costs are listed in factory-construction.txt
Jaeger74 said:The question was adding steel as a requirement to upgrade factories. Not needed inputs for a factory.
EDIT: Construction costs are listed in factory-construction.txt
Jaeger74 said:Of course it is easy to add steel as a requirement, but not the way that you would only need it when you expand the factory not when you build level one factory. This was what someone suggested earlier in this thread.
Agreed. There is a whole other thread regarding this here. I am currently doing some testing (which is requiring a LOT of hand calculationsLotus Lo said:Industrial score imho has never really accurately portrayed the real economic power of a country.
JScott991 said:The colony rush doesn't concern me as much as the economic quirks that stopping it has produced. I'd rather have steel be the foundation of a modern economy and have Africa owned by Britain and France in 1860 than have Africa be uncolonized in 1880 and liquor being the foundation of a modern economy.
The patch team has different priorities (the obsession with making minors playable, creating challenging game difficulty and renaming units), obviously and I'm not going to interject my opinions on that at this late stage.
Suffice it to say that the player can fix the economy on his own. I didn't realize the extent of the damage done by 1.04.
NikkTheTrick said:Also, hardcore industrialization is no longer a no-brainer. In 1.03C no matter who I played I industrialized as soon as I could - since 1836 onwards. If I could I had all my population in factories by 1850 - that is by no meant anywhere close to real life!
If you mean historically, then it's pretty close to truth, varying only on times you talk about..However just for record a large percentage of Russia's Tax revenue came from the state liquor monoploy.
NikkTheTrick said:My experiences so far:
Steel IS profitable. It gives a healthy profit early in the game. However, it is no longer a no-brainer # 1 choice for your factory.
Unless you are # 1 in prestiege, you NEED home-produced steel. It is simply too dangerous to do without it. No matter who I play, I try to have steel, ammunition, small arms and machine parts factories: I need to produce those domesticaly so that I would not be screwed if those are not on WM.
To profitability? Oh yes. But what you have to do is balance profit and strategic importance.JScott991 said:Do you think though that in the real world, the pathway to profitability was producing liquor rather than steel?![]()
NikkTheTrick said:Looks like price of goods is much more influenced by their demands. In 1.03C games I used to build a steamer convoy factory in St Petersburg (as soon as I could buy Machine Parts from the WM or had home-produced ones), getting enormous profit (something like 60 L/day for level 1 in 1850!). I built it now and was a little bit surprized with a -15 "profit": no one wants those in 1850! I had to close the factory and reopen it later. That was quite a pleasant surprise.
Yep. Steamer convoys are no longer extremely profitable just because they look advancedLord Warchaser said:Perfect example of supply and demand in the new 1.04 patch.
Agreed. After 1860 steel gives very-very good profit in all my 1.04 games! However, it is no longer a no-brainer (and I like that).Lord Warchaser said:So liquor ISN'T more profitable than steel at any point past 1850, which leads me to conclude jaeger based his entire assumption on 5 years of game time.