Kriegsspieler said:Personally, I am not yet convinced there's anything very broken here. I find in the early game that first-level manufactured goods (glass, lumber, fabric, steel) are sufficiently profitable. By mid-century, second-level manufactured goods (clothing, furniture, wine) are also netting me a good profit, too, especially when connected with infrastructure improvements. Steel continues to be profitable throughout, just not at the insane levels of 1.03c.
Machine parts never make a profit, to be sure, but that was by design to keep machine parts from flooding too early onto the WM, allowing for overheated industrialization, total colonization of Africa by 1860, etc.
Kreig;
You and me side-by-side on this one bro. I also don't see anything broke at all. You just have to look carefully at the market and base decisions on the market, not the last game's experiences.
I think it's wonderful that now sometimes glass is pricey and othertime fabric is. Isn't it nice to know that your deicisons and that of the AI actually have an impact upon the game?