Top Two Mod Questions Before the Game Launches

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Zakhodit

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#1: Mech Company Logo
Where is that file and what are the image parameters so it can be replaced with a custom logo?

#2: My Family didn't have a Blackjack! They had a <Insert Mech Here>
What file do you swap with what to have the family mech of your desire?

Thanks in advance to the tech savvy Brothers and Sisters who may answer this question.
 

JesterHell

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My family totally had an Atlas. ;)
 

Prussian Havoc

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I really liked Chris Eck's logo from his Mech earlier today with Sidestrafe. : )

Eck.png
 

Omar_Comin

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#1: Mech Company Logo
Where is that file and what are the image parameters so it can be replaced with a custom logo?

#2: My Family didn't have a Blackjack! They had a <Insert Mech Here>
What file do you swap with what to have the family mech of your desire?

Thanks in advance to the tech savvy Brothers and Sisters who may answer this question.
#1 You're going to be looking in your BattleTech folder for BattleTech_Data>Streaming Assets>sprites>player>emblem not sure of path right now, "player>emblem" is the location. File is a 256x256 .dds file.

#2 You're looking for the SimGameConstants.json file under StreamingAssets>data, and the line you need to modify is this ""StartingPlayerMech" : "mechdef_blackjack_BJ-1-STARTER","

This might end up with the dialogue referring to a Blackjack but you will actually be using whatever mech you modify to be there. Also take into consideration that the game may overwrite that selection at the end of the tutorial mission.
 
Last edited:

Soldryn The Red

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I would strongly suggest doing what I'm planning on for question #2 and adjusting the starting LANCE info in that spot, so that it doesn't break the tutorial. This will change it for AFTER the tutorial mission, and should put your main character pilot in the mech that you want at the start of Majesty Metals.
 

FlavourBeans

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Just remember, the first tutorial mission assumes you have jump jets. I could see things breaking if you slotted in one that couldn't jump around. Jump around. Jump up, jump up, and get down.
 

ronhatch

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Just remember, the first tutorial mission assumes you have jump jets. I could see things breaking if you slotted in one that couldn't jump around. Jump around. Jump up, jump up, and get down.
I strongly suspect, however, that the way the malfunction storyline is actually implemented is that it gives you a mech without jump jets and then forces a special case where you can jump anyway the one time. (Because the difference between the starter Blackjack and a normal one is simply that the starter doesn't have jump jets.) Definitely on my list of things to try out when I get my hands on the game.
 

Zythen1975

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Yeah I do not mind using the BJ for the tutorial, but for the miner mission and afterwords I will likely change up the starting 5 mechs every time.

2nd time will be 5 Urbanmechs
3rd will be Kivas orgional starting lance being the BJ a Jenner a panther a commando and locust was in beagles 1st or 2nd stream I think.
4th plus will be different combos that stay a little below or above the original group .
 

FlavourBeans

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I strongly suspect, however, that the way the malfunction storyline is actually implemented is that it gives you a mech without jump jets and then forces a special case where you can jump anyway the one time. (Because the difference between the starter Blackjack and a normal one is simply that the starter doesn't have jump jets.) Definitely on my list of things to try out when I get my hands on the game.
That's possible, but I assume it'd be easier to just lock your Jump button until that part of the tutorial, and then just lock it again.
 

pmaura

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Yeah I do not mind using the BJ for the tutorial, but for the miner mission and afterwords I will likely change up the starting 5 mechs every time.

2nd time will be 5 Urbanmechs
3rd will be Kivas orgional starting lance being the BJ a Jenner a panther a commando and locust was in beagles 1st or 2nd stream I think.
4th plus will be different combos that stay a little below or above the original group .
I like that original starting lance.
 

Bodha

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After completing the game I might go with a 5 griffin challenge. Lance will only use griffins the entire game. Just curious how well it will work.
 

ronhatch

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That's possible, but I assume it'd be easier to just lock your Jump button until that part of the tutorial, and then just lock it again.
I might have thought that too, if I hadn't seen that they already had a Blackjack without jump jets defined in the beta.

Don't forget that it's also used in the Coronation Day mission immediately after the tutorial. The mission appears to have the full final interface and still consists entirely of mechs without jump jets (Centurion, Kintaro, and the partially crippled Blackjack), while the tutorial constantly disables all the actions except the one you're supposed to use at that moment. So there's a good chance it really was easier to enable the Jump button for a single turn in the mission that already is messing around with the interface than to modify the interface during an entire mission that otherwise would not need that functionality at all.