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psyghamn

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My (least) favorite is getting the "construct a grand navy" mission when you don't have a high enough naval force limit. How in gods name am I supposed to construct 30 big ships when I can only support 25?
 

herrhals

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My (least) favorite is getting the "construct a grand navy" mission when you don't have a high enough naval force limit. How in gods name am I supposed to construct 30 big ships when I can only support 25?

take press gangs to decrease the cost of ships and the cost of going over support limits. (it is still really cheap to go over support limits!!)
take the increase forcelimits naval idea.

What sucks is that as Russia, you get the mission to build a bigger navy than England. We all know Russian ports give really crappy naval forcelimits even with shipyards and stuff.
 

jju_57

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Does anyone know how the game generates some of the variable based missions? I mean the ones that say attack country X and get a core on province Y. I know these can't all be fixed or hard coded as I got one last night during mid-game where it was based on a coutnry that didn't exists at the start (it was formed during the game). I'm wondering what criteria it might take into consideration. Size of your country vs. other one? Proximity to each other? Etc.
 

unmerged(120240)

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Defender of faith title + bad missions you cancel = France, your worst enemy as Genoa, is now the defender of faith (+0.50 morale ouch) ... It's sure that coupled with the prestige i had to give to the Golden Horde to make peace, it's a really annoying and assured prestige loss.. from 5 to 10 every year...
Only the GH alone or the prestige loss from cancelling a missions isn't much, but the two together IS a significant prestige loss. And if i remember right, being def. of faith was crucial for my navy-oriented army. Of course i stole it back by defeating France but it wasn't a brilliant success hahaha

Playing as Genoa, i don't think i did more than 2 or 3 missions only because the mission was not really worth it or the -5 prestige hit was out of the question.
 

jdrou

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The fix is to change the cores to have a date (1399.1.1 would work). This way even if they stop being your vassal, you'll still have the cores for 50 years.
This has already been done for most provinces with this issue back in the HttT betas. Corfu was finally fixed in the DW betas. The only remaining provinces with this problem that I'm aware of are Saintogne (for GUY) and Roussillon (for TOU).

Royal marriage with random horde country (can't have royal marriages)
Bug which should be fixed in whatever the next beta patch or expansion is.

I once got a mission to colonize a wasteland. Although it failed almost immediately so I got a new one.
Bug which has been fixed in 5.1.

Does anyone know how the game generates some of the variable based missions? I mean the ones that say attack country X and get a core on province Y. I know these can't all be fixed or hard coded as I got one last night during mid-game where it was based on a coutnry that didn't exists at the start (it was formed during the game). I'm wondering what criteria it might take into consideration. Size of your country vs. other one? Proximity to each other? Etc.
See missions\conquest.txt
Basically they target a random neighbor province. There are lots of exclusions like good relations or the other country has more infantry than you do. Also more likely to come up if the target province has your religion and/or culture or you have a good MIL ruler.
 

jju_57

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See missions\conquest.txt
Basically they target a random neighbor province. There are lots of exclusions like good relations or the other country has more infantry than you do. Also more likely to come up if the target province has your religion and/or culture or you have a good MIL ruler.

Thanks. That sort of seems to answer what we need to do to get a decent mission. I haven't looked at the file yet but if we tweak our country to fit those requirements that should in theory increase the chance of getting one of the better missions.
 

Pompan

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I've been stuck with Manufactory missions as spain for about 40 years now. Cancel a manufactory quest? Get the same manufactory quest, but in another province...

Dunno if this can happen i a quest but I'm still seeing The Mamluks in the "disputed succesion" tab, as GH.
I don't think the Italian Ambition quest is that bad for spain. It's easy to get involved in Italian wars. Just guarantee some of them and annex them for a lesser infamy cost. :D
 

unmerged(361721)

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I'd be nice if the missions were more fun at later times in the game and offered greater rewards than an advisor or prestige. Like maybe a diplomacy bonus, or infamy reduction would be nice.

Or even if they're more generalised like, conquer 3 provinces from anyone. sell a province to small country X.
 

ferrarius

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I had one in WWM: follow the teachings of Calvin

With no reasonable payoff, furthermore all my provinces were catholic and I had embraced the counter-reformation
 

Sketel

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I'm fed up of 'discover X seazone or province' when I'm really not after colonists or even colonies. I'm playing a game as Holland and I want to form Netherlands and become a presence in Europe. I want a mission that says 'conquer these dutch provinces and get free cores' or something, not 'discover X canadian province for a free colonist', which just results in lost ships.

Maybe if there were a system where you could choose a mission group to get... like, opt to get mainly trade, diplomatic, expansion, colonial or religious missions, or something.
 

slaneesh

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I'm fed up of 'discover X seazone or province' when I'm really not after colonists or even colonies. I'm playing a game as Holland and I want to form Netherlands and become a presence in Europe. I want a mission that says 'conquer these dutch provinces and get free cores' or something, not 'discover X canadian province for a free colonist', which just results in lost ships.

Maybe if there were a system where you could choose a mission group to get... like, opt to get mainly trade, diplomatic, expansion, colonial or religious missions, or something.

Lets first actually create a bunch of "Random" missions that arent stupid and annoying
 

Thandros

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One which really annoys me is Get access to the sea while playing as the Aztecs or any other inland Pagan nation as I don't want a coastal province as it'll mean that every nation will get a free CB against me but I keep getting it.
 

grommile

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I'm fed up of 'discover X seazone or province' when I'm really not after colonists or even colonies.
So why did you spend an NI slot on QftNW, then? In DW, at least, you don't get that mission unless you've told the game "hey, I want to explore the world" by taking Quest for the New World.

I'm playing a game as Holland and I want to form Netherlands and become a presence in Europe. I want a mission that says 'conquer these dutch provinces and get free cores' or something,
Once you've got core and ownership on Utrecht and Friesland by whatever means, you can get core on all the Dutch provinces in one fell swoop.
 

Pompan

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I'd be nice if the missions were more fun at later times in the game and offered greater rewards than an advisor or prestige. Like maybe a diplomacy bonus, or infamy reduction would be nice.

Or even if they're more generalised like, conquer 3 provinces from anyone. sell a province to small country X.

Sell a province quest? No thanks!
 

brifbates

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What sucks is that as Russia, you get the mission to build a bigger navy than England. We all know Russian ports give really crappy naval forcelimits even with shipyards and stuff.

This!!!

There needs to be some sort of check on the army/navy slider that negates or drastically reduces the chances of the bigger army/navy than xxx missions IMO. When I'm playing England the bigger army than France is usually lol-reload, same with Russia and bigger navy than England. Both of which seem to crop up a lot.

The colonize province x is ok, especially if it leans towards provinces adjacent to existing colonies as it might cut down some of the gamey tactics. I personally liked the mission system in EU II despite the lack of rewards beyond the a-hah, I did it factor.
 

Helios Panoptes

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I'm fed up of 'discover X seazone or province' when I'm really not after colonists or even colonies. I'm playing a game as Holland and I want to form Netherlands and become a presence in Europe. I want a mission that says 'conquer these dutch provinces and get free cores' or something, not 'discover X canadian province for a free colonist', which just results in lost ships.

Maybe if there were a system where you could choose a mission group to get... like, opt to get mainly trade, diplomatic, expansion, colonial or religious missions, or something.

Yes, the game really needs to not only have more "free cores!" missions, but also to allow the player to select them any time he wants.
 

ANO1453

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The colonize province x is ok, especially if it leans towards provinces adjacent to existing colonies as it might cut down some of the gamey tactics. I personally liked the mission system in EU II despite the lack of rewards beyond the a-hah, I did it factor.
But if you're playing Portugal, the historic factor likes to send you colonise Africa somewhere...
 

The Blood Eagle

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So why did you spend an NI slot on QftNW, then? In DW, at least, you don't get that mission unless you've told the game "hey, I want to explore the world" by taking Quest for the New World.


Once you've got core and ownership on Utrecht and Friesland by whatever means, you can get core on all the Dutch provinces in one fell swoop.

But not all the Wallonian and Flemish ones :(
 

Resurr3ction

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Conquest missions on capitals are "fun" too. In my recent TO game I got it on Novgorod and I was so outraged I simply took all of Novgorod in 3 consecutive wars. 1 to separate capital, then Novgorod, then the rest. So it is actually doable sometimes but it is completely impossible to do in HRE or on HRE nations... Also from that game missions like "Attack x" without any CB. Might take ages to get to war with the target though it grants a core at least which you then again cannot take in that first war you started with them without infamy hit.

Generally I feel the missions could use a lot more checks for actual conditions in one's game. Perhaps even abort after some of them seize to be true. And some of them could use a serious bump/fixing... It is great aspect of the game but it sucks in its implementation a little bit too often.