I personally am a big fan of energy heavy loadouts and thus spend a lot of time "riding" the overheat threshold. One issue I persistently face is I tend to struggle "predicting" how much heat I will be generating/dissipating throughout a battle (particularly with jumpjet mechs) and frequently find myself making firepower sacrifices or suffering overheat damage due to some bad judgement/miscalculation etc.
(Example of my shiny new JR7-D about to suffer overheat damage due to paying attention to heat bar instead of flashing overheat warning. I would not have overheated from this shot if I had jumpjetted one less square.)
As much as this is bad play on my part (I have only played the game for 16 hours, so still getting the hang of it), I feel managing heat can be unnecessarily hard because there is no tooltip for the heat bar telling you how much heat (in unit form) your mech is generating from movement and firing weapons. I find it peculiar how hovering over each weapon can tell you (in unit form) how much heat is being generated; but I can't hover over the heat bar and get a tooltip breakdown of how many units of heat capacity you have left until overheat/shutdown, how many units of heat JJ'ing a certain distance will generate,etc.
To be fair, this isn't THAT big of a deal because you shouldn't be relying on a single square worth of movement for heat optimization as your optimal strategy; but for those of us that like to push the edge of heat management, expanding the info the heatbar tells you via a tooltip with unit values would be a great QOL feature.
Any thoughts?
(Example of my shiny new JR7-D about to suffer overheat damage due to paying attention to heat bar instead of flashing overheat warning. I would not have overheated from this shot if I had jumpjetted one less square.)
As much as this is bad play on my part (I have only played the game for 16 hours, so still getting the hang of it), I feel managing heat can be unnecessarily hard because there is no tooltip for the heat bar telling you how much heat (in unit form) your mech is generating from movement and firing weapons. I find it peculiar how hovering over each weapon can tell you (in unit form) how much heat is being generated; but I can't hover over the heat bar and get a tooltip breakdown of how many units of heat capacity you have left until overheat/shutdown, how many units of heat JJ'ing a certain distance will generate,etc.
To be fair, this isn't THAT big of a deal because you shouldn't be relying on a single square worth of movement for heat optimization as your optimal strategy; but for those of us that like to push the edge of heat management, expanding the info the heatbar tells you via a tooltip with unit values would be a great QOL feature.
Any thoughts?
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