I believe that would be possible. There's a mod that re-textures the existing city models based on culture, so it should work.
CK2 keeps gettin' better and better.
I believe that would be possible. There's a mod that re-textures the existing city models based on culture, so it should work.
You might consider this image to be an endorsement of sorts for Joror's excellent work:
Incidentally, does anyone know if it's possible to animate the city models in CK2, or are they inherently static?
Hey, I few questions (regardin Ck2)
1. Does ck2 support some shader with transparency?
2. Can I define my own shaders (I think I can did you try it?)
3. How to set attachment points for weapons and shields.
Well while it is a process where you need to poke & try a bit, you can currently import your any 3D model (that you can get/convert to the Collada format) into CK2 and EU4. Animations are also possible.How is this project going? I ask as it would be very nice to be able to import some models for the necromancy applications of my magic mod
Is it true that CK2 doesn't support translucent textures on its models at all? LordKee tells me so, but it'd be nice to double check, because we could really use some. For reasons.
(apologies to skipping some other questions by other people, currently a bit busy - but this is a question I already had an answer for )