• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Numring

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A question to Joror or any other more experienced user: Is there anything I can do when the model appears correctly in the preview (with textures etc.) but the geometry is distorted in game? Already exported to .collada and mesh and the problem remains.
 

blckdrgn

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Is it possible to get this to look into existing .xac files? I'd like to try and make a custom frame for a map but I have no idea what the scope/size of the in game frame is and being able to reference the original would be a huge help.
 

valrossenOliver

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I get how to convert from EU4 (mesh) to dea (tho blender messes up as Y is up when in blender Z is up), but I cannot get it to extract from CK2 (xac). Doing it wrong or doesn't work yet?
 
Last edited:

SaintDaveUK

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I get how to convert from EU4 (mesh) to dea (tho blender messes up as Y is up when in blender Z is up), but I cannot get it to extract from CK2 (xac). Doing it wrong or doesn't work yet?
This tool can only extract .mesh format, not .xac. Models made for Charlemagne expansion and later use .mesh.
 

blckdrgn

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Quick question when exporting the dae file, do you need to delete the camera and light as well or does the conversion ignore those?
 

blckdrgn

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Awesome, I'm going to be trying this all out hopefully soon, first time doing anything 3D and scripted so it's a brave new world.
 

Skyllio

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If using this, You no longer need to use step 11 on the second post. It causes graphical issues with the reaper's due disease smoke graphics.
 

Arsakes

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I'm exporting model for which i want to use Ck2 skeleton for english archer.
Currently I'm exporting it with Armature that belongs to english archers which leads to model being strangly rotated along with armature.
Is there any special thing to do here?
 

tarzanofmars

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Sad that this was not made more use of, or if I'm wrong, what mods use custom models?

I'm looking for someone who would like to make mounted Native American models for a mod I'm currently making for the After The End mod for CK2. It's an overhaul and expansion of the Plains tribes and I need some warbonneted warriors on horses. The EUIV skins would work just fine if that's possible, or redoing some existing horse archers and lancers.