Tool for making parallel and perpendicular roads?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jeffreys14b

First Lieutenant
71 Badges
Nov 13, 2003
286
17
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Cities: Skylines
I seem to be really awful at making straight lines. I'm wondering if we could get a tool to make perfectly perpendicular roads? Or maybe there's a too for this already. My cities look like they were planned by drunken engineers.
 

Shiggs

Slum Lord
34 Badges
May 29, 2007
1.305
63
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
well actually if you build one straight road and then build your grid off of that road, they will all be perfectly straight and the crossroads will be perfectly perpendicular.

I usually start by building one small road on the edge of the map, so I can see the perforated line on the edge and get it as straight as possible. Then any road coming off of that using the straight road tool will be part of the grid.

The only time it really gets to be a pain and/or expensive is when I am making a big curvy area but then want it to match up with the grid again at some point. Or even worse diagonal avenues in the middle of a square grid. I make lots of these in my cities as it is quite realistic though. Then you have to draw a road out way further then you would normally just to make sure everything lines up correctly.
 
  • 1
Reactions: