Has anyone ever done a kind of timelapse thing with mods from the generator? It'd be interesting to see how these games actually developed.
In the next update it will be able to import height maps.I have a question for the OP or whoever may answer me. I made a new map from scratch and I want to use this tool to fill it with provinces, but my question is, what do I need to do to make this work on my custom map? Maybe all the files except the "provinces.bmp" one?
In the next update it will be able to import height maps.
This must be how the other cavemen felt when they were watching the one guy who'd learned to make fire.Sorry everyone for the delay in getting this out. It's a tough one! Secret societies basically have their roots and tendrils throughout a ton of areas of the game that the CK2 Generator has never touched and thus has zero code to deal with.
I won't lie, it's the toughest stuff I've had to deal with yet, but will get there in the end.
- Traits. All the hardcoded 'secret religion', 'sympathy with religion' require a system writing to deal with the CK2 trait system to create custom traits for the generated religions.
- New scripted triggers for secret religions / true religions / society prerequisites require a new system to deal with scripted triggers to create all the triggers required for the society system.
- New customisable localisation system to have scriptable localisation (the language text) requires a new system to deal with customisable localisation to allow tooltips to show prerequisites etc correctly.
- The entire society system in itself needs a whole new system for dealing with societies. This is in progress, mostly done but a bunch of stuff not touched yet like getting characters signed up to societies in generation, and it can't be completed until everything above is.
Yemmlie, since you unfathomably resurrected that mod you're my undying hero !
I made this drawing to support you in this hard task![]()