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Anton2181

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How about assigning 2 cultures (in the same culture group) per de-jure kingdom (or maybe 1 culture per 5(?) dejure duchies) and distributing the religion according to dejure kingdom/duchy borders
 

ngppgn

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Can look into that - tho re: de-jure-kingdomless duchies that's working as intended, same as the empires, those have never been part of a kingdom so have never become 'dejure' part of a kingdom. Will add in an option at a later date to generate fake kingdoms and empires above duchies that have never been part of one.

But IIRC the engines needs that every not-landless county has a de jure duchy and every not-landless duchy has a de jure kingdom (I don't remember which problems raised from not having that, but that a remarked upon point in different modding guides and such).
 

Shock360

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And can you edit the rng a bit? Stuff like most religions having no head and no crusades isn't as fun
 
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Banten

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Good news: No more crashes during playing.

Bad news: The game crashes when loading previously made saves.


The game only crashes for me on saves made with the mod. I use the 0.7.1 tool. The savefiles are around 25 kb and as far as I know not compressed (the button in options is turned off).
Maybe the mod corrupts savefiles? I don't know.
 

Shock360

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Gah this sucks sorry :( looking into it but may be tough to figure out
Hope you can figure it out soon. I'm taking a break from the tool due to the absolute lack of empires and the fact that a kingdom stretching from France to the right edge of the screen wasn't considered an empire.. :p
 
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yemmlie101

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0.7.5 released!

https://dl.dropboxusercontent.com/u/28553835/CrusaderKingsStoryGen.zip

  • Added randomly generated governments for Feudal, Merchant Republics, and Tribal, with random government options, same mutating and is linked to culture - No Nomads yet since it crashes with them and can't work out why. Disabled Nomads completely as I'm not convinced they are playable and suspect they cause issues. Will add them back in when they feel functional.
    • One custom government type per culture group for each category (minus nomad/theocracy for now), there are feudal, MR and tribal equivalents with the same mutated government settings, and decisions for each tribal to adopt to the related feudal/MR equivalent
  • Fixed crash or corrupted map on loading saved games. Thank the Old Gods and the New, that was painful. (seems to be fixed, I hope. Let me know)
  • Tweaked religion to make pacifist religions less likely than 50/50 in religion mutations (seems legit!)
  • More likely to be religious heads.
  • Improved chances of empires forming and allowed bigger empires.
 
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Shock360

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0.7.5 released!

https://dl.dropboxusercontent.com/u/28553835/CrusaderKingsStoryGen.zip

* Added randomly generated governments for Feudal, Merchant Republics, and Tribal, with random government options, same mutating and is linked to culture - No Nomads yet since it crashes with them and can't work out why. Disabled Nomads completely as I'm not convinced they are playable and suspect they cause issues. Will add them back in when they feel functional.
- One custom government type per culture group, there are feudal, MR and tribal equivalents with similar mutated government settings and decisions for each tribal to adopt the feudal/MR equivalent
* Tweaked religion to make pacifist religions less likely than 50/50 in religion mutations (seems legit!)
* More likely to be religious heads
* Altered chances of empires forming
* Fixed crash or corrupted map on loading saved games. Thank the Old Gods and the New, that was painful. (seems to be fixed, I hope. Let me know)
Awesome! Thanks for so much work on it, can't wait to test it out!
 
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yemmlie101

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Just remembered I forgot to sort out the government icons so they are all feudal. You'll need to read the tool tip or the colour on the map mode for now. Need sleep though after that crash bug hunt :D
 
Last edited:
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Nosretepdrakcir

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Still getting errors popping up during the export process.

What happens roughly 90 seconds after hitting the export button:

Unhandled exception has occurred in your application.

Value cannot be null.
Parameter name: image.


************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: image
at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle rect)
at CrusaderKingsStoryGen.FlagManager.AssignAndSave()
at CrusaderKingsStoryGen.Form1.Export()
at CrusaderKingsStoryGen.Form1.exportButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CrusaderKingsStoryGen
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Documents/Paradox%20Interactive/Crusader%20Kings%20II/Out%20of%20Africa/CrusaderKingsStoryGen.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
DevIL.NET2
Assembly Version: 1.1.2619.31671
Win32 Version:
CodeBase: file:///D:/Documents/Paradox%20Interactive/Crusader%20Kings%20II/Out%20of%20Africa/DevIL.NET2.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.9193
Win32 Version: 8.00.50727.9193
CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9193_none_d09188224426efcd/msvcm80.dll
----------------------------------------

What have I done wrong?
 

Pirisinian

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Does anyone else feel like the lean towards blobs is ultimately detrimental? What it tends to result in is giant continent-spanning megastates that upon falling (assuming they do fall) result in a sizeable amount of culturally and religiously homogenous successor states. Aside from harming variety, it doesn't leave that much room for things to change after the fact. Do cultures keep developing during history generation?
 

Banten

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I have one more oddity to report, nothing serious. In almost every map I generate, India, Africa and the Middle East become populated with only white people and Aztecs.
 

Shock360

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Does anyone else feel like the lean towards blobs is ultimately detrimental? What it tends to result in is giant continent-spanning megastates that upon falling (assuming they do fall) result in a sizeable amount of culturally and religiously homogenous successor states. Aside from harming variety, it doesn't leave that much room for things to change after the fact. Do cultures keep developing during history generation?
If your talking about empires being generated de jure, having a goal and being able to ascend above king and not be limited in size depending on where you are.