How about assigning 2 cultures (in the same culture group) per de-jure kingdom (or maybe 1 culture per 5(?) dejure duchies) and distributing the religion according to dejure kingdom/duchy borders
Can look into that - tho re: de-jure-kingdomless duchies that's working as intended, same as the empires, those have never been part of a kingdom so have never become 'dejure' part of a kingdom. Will add in an option at a later date to generate fake kingdoms and empires above duchies that have never been part of one.
Gah this sucks sorrylooking into it but may be tough to figure out
Hope you can figure it out soon. I'm taking a break from the tool due to the absolute lack of empires and the fact that a kingdom stretching from France to the right edge of the screen wasn't considered an empire..Gah this sucks sorrylooking into it but may be tough to figure out
Awesome! Thanks for so much work on it, can't wait to test it out!0.7.5 released!
https://dl.dropboxusercontent.com/u/28553835/CrusaderKingsStoryGen.zip
* Added randomly generated governments for Feudal, Merchant Republics, and Tribal, with random government options, same mutating and is linked to culture - No Nomads yet since it crashes with them and can't work out why. Disabled Nomads completely as I'm not convinced they are playable and suspect they cause issues. Will add them back in when they feel functional.
- One custom government type per culture group, there are feudal, MR and tribal equivalents with similar mutated government settings and decisions for each tribal to adopt the feudal/MR equivalent
* Tweaked religion to make pacifist religions less likely than 50/50 in religion mutations (seems legit!)
* More likely to be religious heads
* Altered chances of empires forming
* Fixed crash or corrupted map on loading saved games. Thank the Old Gods and the New, that was painful. (seems to be fixed, I hope. Let me know)
If your talking about empires being generated de jure, having a goal and being able to ascend above king and not be limited in size depending on where you are.Does anyone else feel like the lean towards blobs is ultimately detrimental? What it tends to result in is giant continent-spanning megastates that upon falling (assuming they do fall) result in a sizeable amount of culturally and religiously homogenous successor states. Aside from harming variety, it doesn't leave that much room for things to change after the fact. Do cultures keep developing during history generation?