Took me 2 hour to locate terraform button.

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Wintermist

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Hahaha omg, I had this very same thing! I was looking under the buttons top right, and the real button was a small square bottm left... so did not make sense. :D
 

daisha

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I don't think the UI is that bad, it's just very different from what the UI was two days ago. I kind of like it, actually, I play at 1680x1050 and the menus are much larger for me. I used to see like 6-7 policies on screen at once, now I see the full list.
 

Warchild421

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It took a long time to find it. If you are looking for it its down near the tile blocker tab, looks like a recycle button.

The UI is a difference from the old stuff, but after using it for a bit its a lot cleaner. It could still use work though.
 

XvDravarvX

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I lit an incense stick and said a little prayer for everyone in this thread. I was about to embark on a journey...the journey of a lifetime looking for that terraform button. You have saved me from doing so. I thank you.
 

Ma®tin

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That one indeed took some time to find. I think it would be more intuitive to put it closer to the planet type description or to make the planet type clickable.
 

TehJumpingJawa

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On a related note; that 'Panetary Features' pane momentarily pops up to the left of the Planet window before being relocated to the right. o_O (as does the 'Decisions' pane, but not the 'Select Species' pane)
....and the Planetary Features button itself is completely redundant?
....and there's no 'back' button on the Resettlement window.
....and expanding the Jobs lists inexplicably takes multiple clicks. (My guess would be that there's a component focus tree that's consuming the clicks)
....and the pop growth bar looks misaligned, and has an erroneous tooltip that says you can click to select pop priority (you can only click the pop growth portrait itself [which shares the same tooltip])

Haven't yet needed to use the Armies or Corporate tabs; I bet they're filled with issues too.
 

Ezumiyr

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Personally I still don't know how to use rare planet features such as crystal mines or bubbling swamps.

I also don't get why I have to open a list when I build districts, since there's only one of each kind (why not just a "+" button?).
 

TehJumpingJawa

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Personally I still don't know how to use rare planet features such as crystal mines or bubbling swamps.

I also don't get why I have to open a list when I build districts, since there's only one of each kind (why not just a "+" button?).

With the appropriate tech discovered, you'll gain access to a building that can be built on planets with aforementioned rare planet features (the buildings in turn create the relevant jobs for your pops).
Though there are other rare planet features that create jobs directly, with no need for a building.

There is definitely an undesirable disconnect between the features that enable the buildings, and the pops that work the buildings.

I can't help thinking back to how much better Sid Meier's Colonization did it.

Districts (tiles), Buildings (buildings), Pops (colonists), and their various species (specializations), all on one (very low resolution!) screen, with intuitive drag & drop too.
As far as UI design goes it was a thing of beauty; puts Stellaris to shame really.

bddd119afd69d81eb6ed6e9cab16135c93fa84d924298283ab375c17a27ff0a4_product_card_v2_mobile_slider_639.jpg
 

XvDravarvX

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With the appropriate tech discovered, you'll gain access to a building that can be built on planets with aforementioned rare planet features (the buildings in turn create the relevant jobs for your pops).
Though there are other rare planet features that create jobs directly, with no need for a building.

There is definitely an undesirable disconnect between the features that enable the buildings, and the pops that work the buildings.

I can't help thinking back to how much better Sid Meier's Colonization did it.

Districts (tiles), Buildings (buildings), Pops (colonists), and their various species (specializations), all on one (very low resolution!) screen, with intuitive drag & drop too.
As far as UI design goes it was a thing of beauty; puts Stellaris to shame really.

bddd119afd69d81eb6ed6e9cab16135c93fa84d924298283ab375c17a27ff0a4_product_card_v2_mobile_slider_639.jpg
Apropos of nothing, but I remember when that game came out and how gorgeous it was.
 

Fisk

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With the appropriate tech discovered, you'll gain access to a building that can be built on planets with aforementioned rare planet features (the buildings in turn create the relevant jobs for your pops).
Though there are other rare planet features that create jobs directly, with no need for a building.

There is definitely an undesirable disconnect between the features that enable the buildings, and the pops that work the buildings.

I can't help thinking back to how much better Sid Meier's Colonization did it.

Districts (tiles), Buildings (buildings), Pops (colonists), and their various species (specializations), all on one (very low resolution!) screen, with intuitive drag & drop too.
As far as UI design goes it was a thing of beauty; puts Stellaris to shame really.

bddd119afd69d81eb6ed6e9cab16135c93fa84d924298283ab375c17a27ff0a4_product_card_v2_mobile_slider_639.jpg
Hey that's a loading screen, not really a fair comparison.
30k6l90.jpg
 

VerKer

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The UI is terrible to say the least - it seems to lack an overall concept as well as the slightest intuition. But who wonders, if you take away the tile system only to set it up somewhere else to show blockers and special features...

As far as disctricts go, i didnt even realize i had to click on their icons to "build" them. Why is that needed anyway, why doesnt the planet simply have them (as it has their max number anyway) and pops simply move there looking for work or living their lives? Buildings should be buildt, ok, but districts? Only slows the game, maybe thats the intention for that.

The 2 jobs PDX should swap personell on is clearly AI programming / Q&A, and UI design, these 2 alone would improve stellaris by 50%. Then again, maybe PDX assigns their jobs automatically as well, that would explain a lot :D :D :D
 
Last edited:

Ma®tin

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It is not that bad, I just have mixed feelings about the bar on the left of the screen. The sliding out and back is a bit wonky and often gets in the way. The planet screen may have a bit too much info and could perhaps use another tab.
 

Flame13223

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Can someone help me with resort worlds? I have the tech but can't find where that bloody thing is...I haven't found terraforming either is resort world among those or? Post a screenshot if you can pls.