First of all. Thank you very much for this game. Spent a lot of time as teenager with the novels and MechCommander 1 & 2. This game brought back lots of memories and even made me order the last missing novels of Classic Battletech. Furthermore your game became the one in my Steam-library I spent the most time with, even though it is such a "young" game.
I hope your success also made you think not only about DLCs but also about part 2. Some restrictions are just a pity. As far as I understood it mainly has to do with the game-engine you're using.
I guess this kind of discussion is
You can call it a wish-list and I hope I don't sound too greedy.
1. Number of Mechs on the battlefield should at least be raised to company-size. For easier handling Lances could be controlled by AI. Tactical Maps/battlefields should be larger so that manouevering could get more flexible. Some Maps offer no real choices how to be played.
2. Strategic Planet Maps. You should be able to choose strategic targets by yourself. Targets could be Depots, Bases, convoys etc. Mission-types that already exist so to say. But it could be much more flexible. Instead of attacking an enemy directly you could wear him down by destroying or capturing his supplies for example.
3. Real Dropships. I was not so happy with the Argo. Most novels describe Merc-Companies as "Dropship-based". I think that should be adapted. Would work great with #2. Moving troops around the planet and hitting where you think it's best. Another aspect that came into play would be supplies. Instead of infinite supply you had to think about transport-capacity. Buying new/larger Dropships would also be great.
4. Air-support. Most Dropships allow to take Aerospace-Fighters along. I guess I don't need to say anything more. ;-). Implementation could be in the sense of a one-time-usable pilot-ability. Larger Dropships would mean stronger air-support of course.
5. Mechs. As much as I like Mech-customization, it should be restricted to OmniMechs or at least it should be made expensive to use non-standard Mech-variants. Running a Company/Battalion/Regiment of standard Inner Sphere Mechs should be awarded in some way. Not going into bankcruptcy is just a start.
6. Timeline. As #5 intends an expansion of the timeline is inevitable. ;-)
7. Reputation. The rep-system seems a bit shallow to me. It would be awesome to able to make real bonds with the factions. In novels you can read about merc-units beeing awarded with estates and even planets. Training-grounds and factories included.
8. Staff. Medical and technical staff should also be experience- and wage-based. Low-experienced and equipped staff should not be able to do certain tasks. For example fusion-core changes or attaching artificial limbs. And they could Play an even more important role in strategic gameplay. For example disaster-relief for planetary population or technical support for local farmers. Up to now this was "hidden" in in-game-events, but it would be great to do such stuff actively.
9....to be continued
Should be enough daydreaming for now. Keep up the great work and also a salute to the modders that add to this great Project.
Edit: Most points I made refer to the sandbox-mode. Though I liked the story the sandbox is what makes me play this game. Writing the story by myself so to say.
I hope your success also made you think not only about DLCs but also about part 2. Some restrictions are just a pity. As far as I understood it mainly has to do with the game-engine you're using.
I guess this kind of discussion is
already
running somewhere but in my age you get too lazy to search some times. ;-)You can call it a wish-list and I hope I don't sound too greedy.
1. Number of Mechs on the battlefield should at least be raised to company-size. For easier handling Lances could be controlled by AI. Tactical Maps/battlefields should be larger so that manouevering could get more flexible. Some Maps offer no real choices how to be played.
2. Strategic Planet Maps. You should be able to choose strategic targets by yourself. Targets could be Depots, Bases, convoys etc. Mission-types that already exist so to say. But it could be much more flexible. Instead of attacking an enemy directly you could wear him down by destroying or capturing his supplies for example.
3. Real Dropships. I was not so happy with the Argo. Most novels describe Merc-Companies as "Dropship-based". I think that should be adapted. Would work great with #2. Moving troops around the planet and hitting where you think it's best. Another aspect that came into play would be supplies. Instead of infinite supply you had to think about transport-capacity. Buying new/larger Dropships would also be great.
4. Air-support. Most Dropships allow to take Aerospace-Fighters along. I guess I don't need to say anything more. ;-). Implementation could be in the sense of a one-time-usable pilot-ability. Larger Dropships would mean stronger air-support of course.
5. Mechs. As much as I like Mech-customization, it should be restricted to OmniMechs or at least it should be made expensive to use non-standard Mech-variants. Running a Company/Battalion/Regiment of standard Inner Sphere Mechs should be awarded in some way. Not going into bankcruptcy is just a start.
6. Timeline. As #5 intends an expansion of the timeline is inevitable. ;-)
7. Reputation. The rep-system seems a bit shallow to me. It would be awesome to able to make real bonds with the factions. In novels you can read about merc-units beeing awarded with estates and even planets. Training-grounds and factories included.
8. Staff. Medical and technical staff should also be experience- and wage-based. Low-experienced and equipped staff should not be able to do certain tasks. For example fusion-core changes or attaching artificial limbs. And they could Play an even more important role in strategic gameplay. For example disaster-relief for planetary population or technical support for local farmers. Up to now this was "hidden" in in-game-events, but it would be great to do such stuff actively.
9....to be continued
Should be enough daydreaming for now. Keep up the great work and also a salute to the modders that add to this great Project.
Edit: Most points I made refer to the sandbox-mode. Though I liked the story the sandbox is what makes me play this game. Writing the story by myself so to say.
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