I am not talking about getting info that will aid me in a decision. I am talking about the game actually pointing and guiding me to the decision. I think we should draw the line somewhere. By colour coding stuff (green is good , red is bad) EVERYWHERE[(this word is the key to my arguments), i mean the latest patch has even the army names go red if they exceed the supply limit]
You are a king (or president/dictator/whatever). If something is wrong, such as army composition that makes it hard for generals to command (too much cavalry too little infantry) or your soldiers are dying of attrittion, someone will let you know that this is happening. This is what flashing red means: your advisors are concerned about army starving. This is why you are warned.
Sometimes, situation will make you exceed the limit. You will still be warned, but you can ignore the warning. If a player always blindly follows supply limits, he will not do as well as someone who inderstands what to do when.
the player is left with little room to apply his own judgement, his own SKILL.
Actually, player has all the room to use judgement and skill. You are given compete chances. It is up to you to make a judgement based on that information.
As for exceeding cavalry ratio, it is exceeded not due to mistake in judgement but due to either not knowing the rule in the first place, but due to not being 100% attentive, which is likely to happen if you are not completely anal about every detail and instead play the game faster. Once again, advisor tell you "uhh, sir!" and call your attention to something that is obvious anyway (to a player who knows the rules). Besides, 50/50 is not necessarially the optimal composition: terrain, likelyhood of assaulting, techs, etc. need to be taken into consideration. This is where judgement comes in.
And yes experienced players should have an advantage over newer ones only because their experience makes them more SKILLFULL. Player SKILL is a combination of memory, judgement, ability.
What do you mean by memory? Knowing the rules? I would not call that skill - every experienced player will know them anyway. And hiding rules from newbies (such as infantry/cavalry ratio) is plain idiotic.
Judgement is making a decision based on facts provided. You are given compete chance and names of armies that are exceeding province supply. Judgement is about deciding what to do about that (Should I divide the army? Should I move it? Should I assault?), not about looking all over the map every game week looking for forgotten armies.
"Ability" is even more vague. Explain what you mean by it.
I mean its enough having made clear to the player that there is a desirable cav/inf ratio to an army and it will affect combat perfomance if its not applied.
It is very easy to accientially merge wrong armies and unknowingly exceed the ratio. Hence adviror sating "uhh, sir!"
There is absolutely no need to have cavalry go RED if it that ratio is not met. Same thing with the supply limit.
It is. How else would king's attention be called to it?
I am not saying the game is unplayable as it is BUT that i don't like the way things are going.
Judging from the replies, looks like the game will keep going the way you don't like
