A good interface is not undesirable. In fact making information more digestible is pretty much what an interface is about all together.
The game used to hide a lot of information to it's users for no reason at all (I'm thinking about tech groups, unit types, even badboy was once secret). Would you rather all these things became hidden again?
The skill in the game was never in knowing the rules. Skill is about using the rules. The only thing an improved interface helps with is telling you what you're seeing in a more clear way.
Seeing if you have the combined arms modifier at a glance isn't helping you with your strategy, just giving you a better view of the situation that's there to start with.
The game used to hide a lot of information to it's users for no reason at all (I'm thinking about tech groups, unit types, even badboy was once secret). Would you rather all these things became hidden again?
The skill in the game was never in knowing the rules. Skill is about using the rules. The only thing an improved interface helps with is telling you what you're seeing in a more clear way.
Seeing if you have the combined arms modifier at a glance isn't helping you with your strategy, just giving you a better view of the situation that's there to start with.