Patch 1.1 has landed, and most of the changes are excellent, exactly what people asked for.
HOWEVER, what is with these new stability numbers!? Yes, we needed Assault mechs to be more stable, but double is too much. Something like 100 for lights, 120 for mediums, 140 for heavies, and 160 for assaults would have been a start, and even that would have had a massive impact on multiplayer skirmishes.
I am a member of InnerSphereWars, a meta game where we run a galaxy map, build and move mechs, and use Battletech games to resolve the battles. As a result, we have a much higher assault mech presence in our games than the normal, very low 25-mil cap. We also have many unbalanced matches, with heavy mechs on one team fighting assaults on the other. These new stability numbers will wreck our game balance because up until now, knocking down assault mechs has been the best way to counter them. It's just too extreme of a change, guys; you can't bring a sledgehammer to balance, you need a scalpel.
HOWEVER, what is with these new stability numbers!? Yes, we needed Assault mechs to be more stable, but double is too much. Something like 100 for lights, 120 for mediums, 140 for heavies, and 160 for assaults would have been a start, and even that would have had a massive impact on multiplayer skirmishes.
I am a member of InnerSphereWars, a meta game where we run a galaxy map, build and move mechs, and use Battletech games to resolve the battles. As a result, we have a much higher assault mech presence in our games than the normal, very low 25-mil cap. We also have many unbalanced matches, with heavy mechs on one team fighting assaults on the other. These new stability numbers will wreck our game balance because up until now, knocking down assault mechs has been the best way to counter them. It's just too extreme of a change, guys; you can't bring a sledgehammer to balance, you need a scalpel.
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