What if i turn this whole industry zone to forestry or agriculture, will the pollution go away eventually?The "Filter Industrial Waste" policy can reduce pollution a bit, but you'll never eliminate pollution entirely for generic industry. Only agriculture and forestry specialization produce no pollution. Alternatively if you have an educated population, you can zone offices with the IT cluster specialization, which produce no ground or noise pollution while still providing goods for your commercial zones.
What if i turn this whole industry zone to forestry or agriculture, will the pollution go away eventually?
What if i turn this whole industry zone to forestry or agriculture, will the pollution go away eventually?
Yes.
Thanks a lot. I think i will need a new city, my traffic is not doing good and my industrials are too close to residential areas.Technically yes, but you'll have a broken supply chain. Natural resources that are extracted and processed from farms and mills still need to be manufactured at generic industry before being shipped to stores. Without factories, all your resources will be exported and your shops will have to import them from abroad. At least the IT cluster can manufacture goods for shops without resources - or traffic!
I changed the map, now i am going to place them far away from me. They are going to be on the otherside of that road far away from the residential areas.pollution doesn't spread so as long as there is some buffer then there shouldn't be a huge issue, other than noise pollution from the traffic. industrial should be near to commercial. level 3 industrial produces less pollution than level 2 which in turn produces less pollution than level 1.
Don't build agriculture or forestry except on areas with those resources, or you will have to import those resources for those industries. You do NOT want to import all your raw materials, export them to be made into goods, and then import everything again as goods.![]()
If you want to reduce pollution impacts, absolutely going with the filter industrial waste and keeping the ind. zones away from res. zones is a good thing.
If you want to eliminate pollution, either go with a mod that just turns it off or build the Eden Monument (looks like a giant air freshener) and have the filter waste policy.
Don't build agriculture or forestry except on areas with those resources, or you will have to import those resources for those industries. You do NOT want to import all your raw materials, export them to be made into goods, and then import everything again as goods.![]()
Um... no, that's not how it works. Ideally you want as much of your resources extracted, processed and manufactured into goods within your city. The game automatically adjusts for any shortfall or excess through imports or exports, but you lose out on some tax revenue and it may lead to traffic congestion. Take a look at this diagram. One of the developers said that you want twice as many processing facilities as extraction facilities. This can be done by zoning specialization OFF natural resources. Keep processing facilities within easy reach of your extraction facilities (ON natural resources) and you're good to go.
You will start having goods import traffic because commercial zones will need to have goods to sell. Generic industry produces these goods locally and generates tax income, and they also offer lots of jobs to your citizens.What if i slowly turn all my industry to offices, What will happen then?
My contention was that if one builds *only* forestry/agriculture industry on top of land that is *not* suited for those resources, then one is doin' it wrong. I've built the raw material processing industries on top of land that had none of those resources and watched the trucks and trains bring in those resources to those industries. And if there are no general industries on the map, all that stuff has to go out of town to get a buyer, and so forth.Um... no, that's not how it works. Ideally you want as much of your resources extracted, processed and manufactured into goods within your city. The game automatically adjusts for any shortfall or excess through imports or exports, but you lose out on some tax revenue and it may lead to traffic congestion. Take a look at this diagram. One of the developers said that you want twice as many processing facilities as extraction facilities. This can be done by zoning specialization OFF natural resources. Keep processing facilities within easy reach of your extraction facilities (ON natural resources) and you're good to go.
to the pollution? it will slowly dissipate
And you will no longer have heavy export traffic. Just be sure to have commercial areas close to highways.
You will start having goods import traffic because commercial zones will need to have goods to sell. Generic industry produces these goods locally and generates tax income, and they also offer lots of jobs to your citizens.
Pollution is moderately reduced when generic industry upgrades all the way to level 3. It's best to keep some industry around to produce raw materials and goods locally, and zone the rest as offices when you have a balanced amount of import/export. The Filter Industrial Waste policy is a feature of Green Cities DLC so you may not even have it available.
My contention was that if one builds *only* forestry/agriculture industry on top of land that is *not* suited for those resources, then one is doin' it wrong. I've built the raw material processing industries on top of land that had none of those resources and watched the trucks and trains bring in those resources to those industries. And if there are no general industries on the map, all that stuff has to go out of town to get a buyer, and so forth.
if you zone only agriculture and the green cities dlc zone "organic and local produce" your good to go
"organic and local produce" will need only processed agricultural goods, so agricultural industry is enough and no generic is needed
downside is no high density comercial possible unless you also zone some IT-cluster(again green cities) later for the needed goods
this has the advantage that trucks will also be reduces severly, as IT will not need any trucks and "organic and local produce" will need only half of regular low density comercial
and if you really want almost no polution, this dlc is somewhat mandatory unless mods, as it allows garbage and sewage to produce almost no pollution
Unfortunately i did not buy any of the DLCs yet, but i will make sure to add them to my whishlist.
Also, they do periodically have pretty decent sales, especially on the older ones.