Too much money in the game now? (after 1.8)

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Novacat

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Guys, there is no debate or doubt here. This is something Paradox must fix, else there is zero challenge here and they will soon lose all their customers. I'm sure they're fully aware of the trade income imbalance. The only question is, when will it be fixed. The game absolutely pointless to play right now because of this.

Money has always been rediculously abundant in EU4... it was always a matter of when, not if, your income went higher than your ability to spend it. Even in previous versions of EU4 only the first 50-100 years or so were balanced.
 

Aries666

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There are several issues:
-Trade routes faster around Africa, allowing massive pull from end nodes to quickly pull all the trade income north. (Notably, both Mauritanian Coast and Kongo's trade nodes were removed, so Ivory Coast pulls directly from S. Africa and goes directly to *all* the European end nodes. This makes it easy for Europe to drag almost all of Africa's coastal trade away.)

This was incredibly annoying as Kongo, even owing all the provinces in Ivory Coast I still had only 5-10% trade power due to light ship spam in European end nodes forcing up the downstream transfer amount. At one point portugal had over 1000 trade power despite having 0 presence in the node.

Now playing Venice and it is equally annoying that the Hansa have control over the Ragusa node depsite having no presence.
 

Less

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Ivory Coast is the worst since the home nodes of Sevilla, Bordeaux, and English Channel all feed into it, along with the always hotly-contested Caribbean. And there's no way to prevent it beyond annexing western Europe. Thankfully at least the Timbuktu and Katsina nodes are buffered away from the home nodes of Europe.
 

TheMeInTeam

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on the positive side, this thing compells me to go for naval wars and wipe all those light ships in the end trade nodes. It's a very lucrative deal. In fact, i now find reasons to go to war not just for pure conquest. 50% of trade power from England for the next 10 years? sign me in.

It's 1670 and i am making 450 duccats in Lubeck. How does that compare to anything?
Oh, and supporting rebels to get some power projection in countries like spain/england, costs me quite a lot.

The problem with not taking land instead is that there is no need for 50% of England's trade power when you're already making 200 ducats a month at full FL. Sure, you can dump on even more money and pad your 30k+, but what's the point in doing that?
 

Aries666

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Ivory Coast is the worst since the home nodes of Sevilla, Bordeaux, and English Channel all feed into it, along with the always hotly-contested Caribbean. And there's no way to prevent it beyond annexing western Europe. Thankfully at least the Timbuktu and Katsina nodes are buffered away from the home nodes of Europe.

Much better to steer at the Gulf of Aden and Ceylon, collecting in the Cape, provided you have expanded that much. I was making 150 a month in the late game doing this.
 

TheMeInTeam

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Much better to steer at the Gulf of Aden and Ceylon, collecting in the Cape, provided you have expanded that much. I was making 150 a month in the late game doing this.

I'm not sure it's "much better". If you can control one of the end nodes completely then powering ivory coast is doable.

It's a bit rough for sub-Saharans at first since they have so little coast though.
 

Aries666

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I'm not sure it's "much better". If you can control one of the end nodes completely then powering ivory coast is doable.

It's a bit rough for sub-Saharans at first since they have so little coast though.

Sorry, I meant from a which is easier to acomplish point of view. Beating East Africans is certainly easier than Spain/Portugal though if you ally France both are equally easy.
 

Morik

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Although income is higher, I've been finding myself strapped for cash more often (Ottoman, Castile).
Why? Because I can afford +3 advisors sooner (pretty fast actually), which then results in points coming in too fast for me to spend them.
I end up capped on dip & mil points and scrambling for cash to throw down buildings. (Alternative is to blow 200+ points on buying tech very early, which I do sometimes if I'm truly strapped for cash...)
 

wolfing

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Although income is higher, I've been finding myself strapped for cash more often (Ottoman, Castile).
Why? Because I can afford +3 advisors sooner (pretty fast actually), which then results in points coming in too fast for me to spend them.
I end up capped on dip & mil points and scrambling for cash to throw down buildings. (Alternative is to blow 200+ points on buying tech very early, which I do sometimes if I'm truly strapped for cash...)
And that is a problem. +2 advisors you should afford mid-game, and +3 late game. Now you can afford +2 pretty much from the start, and +3 by the 1600s.