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Arokel

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When my character is married to a genius it seems that they tend to have a few genius children and a lot of imbecile/slow children.

Anybody else had this?

Is there an ingame reason for it?
 

riknap

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the game increases the chance of having genius children for genius parents, which is good.
sadly, there's also a (probably badly implemented) higher chance to spawn bad traits as well.
 

Kimberly

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I'm not entirely sure, but I think the reason is the way the game's DNA system works. Inbreeding is supposed to increase the likelihood of bad traits appearing, because of similar genes (if I recall correctly, the save files show 10 genes per person, 5 from the mother and 5 taken from the father). However, people with similar traits have similar genes, so attempting to breed entirely unrelated but similar people will still be treated as inbreeding.
 

Arokel

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So two completely unrelated people could have an inbred child because they have identical traits?
 

Darkgamma

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I'm not entirely sure, but I think the reason is the way the game's DNA system works. Inbreeding is supposed to increase the likelihood of bad traits appearing, because of similar genes (if I recall correctly, the save files show 10 genes per person, 5 from the mother and 5 taken from the father). However, people with similar traits have similar genes, so attempting to breed entirely unrelated but similar people will still be treated as inbreeding.

This is a lie. First of all, register your game.
Now, the game works differently. Traits and DNA are totall uncorrelated, so you could have a slow and a quick twin. DNA does indeed function by way of ten-letter codes, and inbreeding does indeed detect the amount of genetic overlap. It does not propagate bad traits, actually, just the inbred trait. People with good birth traits have a chance to pop out children with the opposite birth traits, that's all, but the bad traits are more random than causally correlated.
 

Kimberly

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This is a lie.

No, a lie is when you know the truth but willfully misrepresent it. When you believe something to be true, but it actually isn't, that's a mistake. People don't usually appreciate being accused of lying.

First of all, register your game.

This is a non sequitur.

Traits and DNA are totall uncorrelated, so you could have a slow and a quick twin. DNA does indeed function by way of ten-letter codes, and inbreeding does indeed detect the amount of genetic overlap. It does not propagate bad traits, actually, just the inbred trait. People with good birth traits have a chance to pop out children with the opposite birth traits, that's all, but the bad traits are more random than causally correlated.

Thank you for your explanation.
 

Rewjeo

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Via the Ruler Designer, I made a king with who was Attractive, Genius, and Strong. Most of his children inherited at least one of those traits, a couple even got two, and none of his nine kids had any negative genetic traits. I've heard that good traits increase the chances of getting the bad traits, but I've never experienced it.

Edit: As far as registering goes, it's really not that important. I own EU:R, EUIII, and multiple M&B games as well as both CK games, but I've only bothered to register CK2. I haven't pirated any of them.
 

Darkgamma

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Kimberly, it's made up of two disjointed things - the inheritance argument and the registration; so it's not non-sequitur but rather an infix.
Well, registering the game, IMO, is only for the excellent mods the PI community has.
It's very much encouraged to see who actually has the game and who hasn't.
 

Ahaz Flagg

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I think for me when having two genius's have kids, out of the normal 9 kids 1 is an imbecile, and 2 or 3 have club foots. *shurg* It is this that made staying small and elective best for me. :) The game seems to have it in for good rulers!! Kind of funny, you ruler is 45 and his last kid is a gneius, so he turns 6 you start to train him and bam you are dead!! But am imbecile blehhhh, there is no way my Ruler Design family would ever allow an imbecile on the throne. And the game knows when you are screwed and helps to screw you.
 

Blackluck

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I just started playing again after a very long lay off, but back when I did play, marrying a character with a PCT (positive cogential trait) to another with a PCT almost without fail resulted in offspring with negative traits. (It was somewhat random though, because reloading prior to the birth would sometimes have a different result.)

However, eventually I discovered marrying someone without a PCT and without a history of any cogential traits to someone with a PCT would generally result in offspring with a positive trait.
 

OrdepNM

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Firstly, does the DNA line really affect the character's genetic (game) traits? From what I understand, the DNA line affects the hair/eyes color and facial features (so characters tend to look like their parents) and the properties line determines their haircut, expression, etc, with te genetic traits passing on to the children or not being a simple probability calculation, but I may be wrong on this.

Well, if my experiences with the eugenics system in the game has proven me anything, is that it's so random you might as well just stop trying to manipulate it.

Once I got a genius heir so I decided, to maximise the benefit, to get a genius wife for him. Took me a while but I figured the best pedigree in my game was some daughter of a mayor in finland (I was in based in Italy). It took me a while but eventually I got my heir married to her. 2 genius right, what can go wrong? Very much, 3 imbecile daughters and, thought this is just bad luck, it took 7 children to finally get a male heir. Not one genius or even any positive genetic trait showed up in their offspring.

Now in my latest campaign, just for quicks, I edit the save file before the first unpausing and gave both my character and his wife all the good genetic traits avaliable (genius, strong, fair, you name it) to see what would happen. They got 13 children, all of them got around 2 good genetic traits, fair being the most common, then strong, only one genius, and he went to 28 martial (sadly he died in his 20s in battle :( ). I made an effort to only marry women with good genetics but being on the 3rd generation, my king has no good genetic traits anymore and looking at the rest of the family, only a fair here and there remains, most are neutral. Also I should mention the last daughter of the original rulers (the ones I edited in their traits) actually managed to defy her impossibly good pedigree and got an ugly trait. She died in her infacy tough.
 
Last edited:

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This is to prevent too easy of "geniuses breeding geniuses" and making the perfect ruler each time. If you do too much genius-breeding, without this penalty, the game becomes too easy, you never run into rulers with bad genetic traits and never have an incapable ruler. With this, it'll be harder to "genius-breed" and make the game more of a challenge as a result.
 

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This is a lie. First of all, register your game.
Now, the game works differently. Traits and DNA are totall uncorrelated, so you could have a slow and a quick twin. DNA does indeed function by way of ten-letter codes, and inbreeding does indeed detect the amount of genetic overlap. It does not propagate bad traits, actually, just the inbred trait. People with good birth traits have a chance to pop out children with the opposite birth traits, that's all, but the bad traits are more random than causally correlated.

The CK2 Wiki seems to think you are mistaken, and there is a relationship between DNA & congenital traits. My personal observation seems to concur, characters with Genius seem to be more likely to have Genius children than those without. I suspect that the DNA patterns for negative traits are close to those for positive traits, making it more likely to get extremes.
 

Osgarl

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Kimberly, it's made up of two disjointed things - the inheritance argument and the registration; so it's not non-sequitur but rather an infix.

It's very much encouraged to see who actually has the game and who hasn't.

Why? The only reason I registered it here was because I wanted access to the mods forum. If it's so important to know if someone really bought the game they can make registering a game to post in that game's subforum mandatory.
 

OrdepNM

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Why? The only reason I registered it here was because I wanted access to the mods forum. If it's so important to know if someone really bought the game they can make registering a game to post in that game's subforum mandatory.

People who need to ask questions to know if the game is for them still need to be welcomed to do so, but overall the forum is a perk and privilege of paying customers and the registration serves as an additional anti-piracy measure, so when someone resists to take a seconds-long process to register a game, other users tend to regard that as suspicious and become apprehensive. Nobody keeps the non-registered from posting and joining the coversation tough, but on the other hand you really cant demand that people make no notice of it.
 

Osgarl

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53 Badges
Feb 28, 2008
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  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
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  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Fury
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  • Stellaris: Nemesis
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Crusader Kings III: Royal Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • BATTLETECH
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Stellaris: Distant Stars
People who need to ask questions to know if the game is for them still need to be welcomed to do so, but overall the forum is a perk and privilege of paying customers and the registration serves as an additional anti-piracy measure, so when someone resists to take a seconds-long process to register a game, other users tend to regard that as suspicious and become apprehensive. Nobody keeps the non-registered from posting and joining the coversation tough, but on the other hand you really cant demand that people make no notice of it.

So, if I get this right you're basically guilty, or at least suspected of being a pirate, until you prove your innocence. Lovely. Kinda makes me wish I hadn't registered it.