Whereas I love the way the later Paradox games are becoming more user friendly I dont like the way stats are everywhere. I play another game Making History: The Great War - played it more than any Paradox game I own - three times more in fact. Its more immediate is one reason, but also one of the things that is great about that game is the way all the stats are hidden.
So for example you know subs can attack ships and remaining hidden but you dont know what the exact numbers are. That creates immersion. I am attacking a ship with a sub because it is sensible to not get hit back, because I know from gameplay experience rather than because the stats tell me why it is sensible. I dont even know what the figures are in that game. So I am not thinking about them.
In EU 4 and CK2 and HOI3 stats are everywhere, you are looking at the stats and thinking 'should I use mountaineer because they gain 10% bonus in snow' etc etc rather than 'I should use mountaineers because I am fighting in the mountains'.
HoI4 would definitely be much improved by hiding away the stats. By all means have them in a log somewhere or cover them in an encyclopedia but I dont want to see them in my face.
MH:TGW is great because you are playing the game not studying the stats, you are learning as you play and half of the time you dont even know what numbers are being used you are only aware of the effects. That is what a game like this should be like. I want to learn the game through experience not have every stat spelled out for me so there is no surprise. I dont want to be using a general because he gives 10%+ speed to units - I want to use him because he can use 'force march' or whatever.
Its just something I have noticed in all of the Paradox games that always ruins them for me. No more stats in my face please!!
And yes I know I may be in the minority on this forum with this idea! Probably in the same way as I am in the minority because I hate using NATO symbols in wargames.
But is Paradox creating games for the super passionate grognards who frequent these forums every day or for the everyday gamer who want to get immersed and surprised and wants the number crunching hidden away from him ???
So for example you know subs can attack ships and remaining hidden but you dont know what the exact numbers are. That creates immersion. I am attacking a ship with a sub because it is sensible to not get hit back, because I know from gameplay experience rather than because the stats tell me why it is sensible. I dont even know what the figures are in that game. So I am not thinking about them.
In EU 4 and CK2 and HOI3 stats are everywhere, you are looking at the stats and thinking 'should I use mountaineer because they gain 10% bonus in snow' etc etc rather than 'I should use mountaineers because I am fighting in the mountains'.
HoI4 would definitely be much improved by hiding away the stats. By all means have them in a log somewhere or cover them in an encyclopedia but I dont want to see them in my face.
MH:TGW is great because you are playing the game not studying the stats, you are learning as you play and half of the time you dont even know what numbers are being used you are only aware of the effects. That is what a game like this should be like. I want to learn the game through experience not have every stat spelled out for me so there is no surprise. I dont want to be using a general because he gives 10%+ speed to units - I want to use him because he can use 'force march' or whatever.
Its just something I have noticed in all of the Paradox games that always ruins them for me. No more stats in my face please!!
And yes I know I may be in the minority on this forum with this idea! Probably in the same way as I am in the minority because I hate using NATO symbols in wargames.
But is Paradox creating games for the super passionate grognards who frequent these forums every day or for the everyday gamer who want to get immersed and surprised and wants the number crunching hidden away from him ???
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