I just bought this game when it was on sale. I have played for a quite a bit and I have to say I am so fed up with rebels.
It is very obvious the ai is super aggressive and expansionist and constantly goes to war and annexes everything very quickly, so the player must do the same to survive or get crushed. But everything is causing more rebels.
Capture territory = separatism = unrest = more rebels
Different culture = unrest = more rebels
different religion = unrest = more rebels
war exhaustion = unrest = more rebels
over extension = unrest = more rebels
convert religion = unrest = more rebels
rebels spawn = occupy land = more separatism = more rebels
being in state of war = events trigger = more rebels
being in state of war = events trigger = more unrest or a stability hit = more rebels
having rivals = subversive rebel support = more rebels
Even your enemy, when all their armies are dead and their provinces are occupied will cause stacks of rebels to spawn and be stronger than they were.
Why do you get penalized with stacking consequences for conducting any conquest in a world where everyone is in constant wars. It makes no sense.
It is very obvious the ai is super aggressive and expansionist and constantly goes to war and annexes everything very quickly, so the player must do the same to survive or get crushed. But everything is causing more rebels.
Capture territory = separatism = unrest = more rebels
Different culture = unrest = more rebels
different religion = unrest = more rebels
war exhaustion = unrest = more rebels
over extension = unrest = more rebels
convert religion = unrest = more rebels
rebels spawn = occupy land = more separatism = more rebels
being in state of war = events trigger = more rebels
being in state of war = events trigger = more unrest or a stability hit = more rebels
having rivals = subversive rebel support = more rebels
Even your enemy, when all their armies are dead and their provinces are occupied will cause stacks of rebels to spawn and be stronger than they were.
Why do you get penalized with stacking consequences for conducting any conquest in a world where everyone is in constant wars. It makes no sense.