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Cascadia

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Apr 23, 2007
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I've honestly hit a writer's bloc of biblical proportions with For the Emperor?! right now, and have several ideas for other AARs I've been keen to try out. This being the HOI2 AAR forum, I thought it would be the most appropriate place to pose a few of the ideas and get some feedback. I'd like to figure out what people think is the most interesting or unique ideAAR of the list. At the moment, I'm considering:

1. New Chinese warlord - Not just a new Chinese warlord faction, but one with ancestry tied to the Ming dynasty, as well as the noble Fujiwara family of Japan (who married daughters into the imperial line to gain political clout). There's already a long history of how this nation has survived so long independently against the Qing Empire and western expansionism, but it's too long to put in this breif description. What makes this idea more unique is that the faction is pretty much a Chinese amazonian faction; the courtiers and people of influence who fled to the area were largely women with daughters and young, if any, surviving sons. Because of this, the government and military are female-dominated. The faction's goals would likelt be to try and re-establish the Mandate of Heaven over China, possibly claim Japanese lands, etc.

2. Reformed Qing Empire - Suggested by KiMaSa, this'd be kind of Freedom Rises With the Sun with an Imperial Chinese twist. Basic idea involves the Empress Dowager's coup being crushed by the Emperor late in the 19th century, and reforms going forward. By the 1930s or so, there would be only one heir to the throne, a daughter of the Emperor and his favorite concubine. Probably less democracy than in FRWTS, and having to face off with the Japanese Empire instead of playing as it.

3. A united Kingdom of Benelux - Or maybe a surviving United Kingdom of the Netherlands? This is an idea that occured to me after playing around with a reformation of a united Central American Republic. Being of Dutch descent myself, I got to wondering what would happen if Holland were a bit more capable of defending itself around WWII. This led to the idea of uniting the Netherlands with Belgium and Luxembourg, creating a small but industrialized state that might be able to be a bigger player in things. The government would be dominated by Dutch and Flemish ministers, as a good deal of the Walloons from OTL's Belgium fled to France after a failed Belgian revolution. As for the ideology of the government? That'll wait until (or if) I write it. Definitely some political maneuvering between France and Germany, for sure, though.

4. Ukraine - Not sure how to set it up, but playing as an independent Ukraine has struck me as a very intriguing idea of late as well. Possibly they declared independence from Russia after the Bolshevik Revolution, then fended off a Soviet attempt at reconquest. An independent Ukraine would likely be a major player in southeastern Europe, and possibly an alternative influence to Russian/Soviet and German influence. They've got decent industry and tech teams, so I'd have a fighting chance if paired with shrewd politicking.

So those are the ideas as of the moment. What's your pick amongst 'em?
 

Deus Eversor

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i think ukraine would be a good idea but with one demand - that you will join allies alongside poland - both our rulers - Pilsudski and Petliura wanted to have their nations allied against soviets
http://en.wikipedia.org/wiki/File:Ukraine_map_provisional_borders_1919.jpg for claims
so i think you fighting germans first and or both germany and soviets would be very interesting neverminding the outcome but
beeing neutral and with cold opportunism crushing first those then those and rest of the world will be boring
 

Meadow

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A Polish-Ukraine entry to the Allies would make for good reading, but might not have too much to actually DO once the war started - assuming you survive Fall Weiss, which you probably would, what else is there to do but crush Germany and wait for the Red Bear to strike? Quite formulaic. Unless you've got some far more interesting ideas :)

Qing Empire gets my vote, I'd like to see it done properly in an AAR.
 

Zardnaar

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Ukraine based AAR would be funny. Invade turkey and go on a naval conquest and build a sea based empire. Dare you to.
 

unmerged(145464)

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I played as ukraine in KR once........... I took all of central asia, middle east, balkans and north africa. Then I took on austrio hungary and crushed them.
 

unmerged(145464)

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You should totally play as Libya. '1954' - FINALLY I COMPLETE MY FIRST TANKS! What. The Game is over?!

Mummar Quaddafi takes offense to that :p
 

unmerged(145464)

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Muammar Gaddafi trades Oil for Guns. You can't do that in HoI - not like you can these days.

You can, if you are allied with a nation or by event


ooc- 600th POST!!!!!!!!
 
Last edited:

Czarina Julie

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4. Ukraine - Not sure how to set it up,...

Just load a 1936 scenario (or whatever one you're planning to start with) as any country. Immediatly save the game. Edit the .eug file to remove the provinces from country = SOV (if you don't know the provinces, look at the UKR [I believe] country file) and give the provinces to another country. Load the .eug file as the country you gave the provinces to and liberate the Ukraine then save the game again. Edit the latest .eug file by deleting the Puppet = "the country your create Ukraine from". While you're there editing it you go always give yourself some cores (national provinces) on some bordering Soviet provinces. I also think a couple of cores on Romania, Moldova, is a given.

Would love to see an independent Ukraine fighting along side Poland.
 
Last edited:

Viden

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The Chinese Warlord seems a good idea.
 

Shogun 144

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New Chinese warlord sounds best to be honest. The Reformed Qing are next best. Both of these ideas sound great to me because the background is very intriguing and, knowing you, will definitely been given a lot of thought in to how it will work. Regardless of what you choose I will be reading from the beginning, if only because I am such a big fan of FRWTS.