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Aliquam

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I wish I could play a god damn month ingame without being constantly disturbed by finding a damned cat, courtiers eating pudding or making fun of their king's small penis (top tier humour btw, nothing immerses me more in the medieval kingly era).

I often find myself purposefully introducing more layers of feudalism to just tone down the frequency of interactions and events between characters, even if am way below the limit of direct vassals.



In other words:
Please make a game rule for frequency of events.
 
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Emperor 1997

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I wish I could play a god damn month ingame without being constantly disturbed by finding a damned cat, courtiers eating pudding or making fun of their king's small penis (top tier humour btw, nothing immerses me more in the medieval kingly era).
This Event should be blocked for any character that has at least 6 childs.
 
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Torredebelem

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Meaningful, well designed events are never boring.

Consider events that change dynamically their object according to the current game data or according to controlled randomness, at the same time having some option to only appear sometimes or depending again on present game conditions, leading to different consequences and providing different results with situational data leading to different choices. Another way to turn events interesting and immerseful is to code event pools based on a single theme - much like the feuds were coded - that add a new layer of gameplay to the game. These events never get old.

Unfortunately, a number of events in present CK3 are downright childish only catering for their meme power (you provided a good sample of them), others are boringly repetitive and pointless (the one about two characters getting caught romancing is a good example) while most are direct and static. I hope in the future more immersive events / event pools are coded into the game. Event packs seem a right step in that direction.
 
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davidproxy

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I don’t mind any of the silly events but I think that their frequency could be toned down a bit and that their commonality can strip the humor from them.

I think the small penis event could be useful if it was done solely between equal title-level peers. As you pointed out, insulting your liege seems to be an ill-advised way towards living a long life. But if it was done between two two dukes, one who is more powerful than the other, it might make more sense if the stronger is bullying the weaker.

I am extremely curious to see how much ToTo affects some of the events that are location based.
 
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Grell74

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The very poor prose and trigger requirements of the events often work against role-playing. This becomes particularly glaring when playing a mod like the Lord of the Rings one:
-Galadriel putting her rival's pet cat in a catapult
-Aragorn cheating on Arwen with a lowborn
-Sauron's pet dog annoying an Orc, Sauron being killed in a duel by an Orc
 
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'Ciusi

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... or making fun of their king's small penis (top tier humour btw, nothing immerses me more in the medieval kingly era).
That event is not even well scripted. When I played Daurama Daura matriarchal run, I had this event a few times where they laughed at my queen's small penis. I mean, at that time period and location they may have had different standards for penis size of women, but still...
 
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confildfores

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I completly agree. I´d argue that most events in CK3 are not properly locked away. There´s also many that are just straight up anachronistic. Why on earth is anyone in the southern HRE in 1100 having a surprise Birthday Party. Birthday Parties as a Mass Phenomeneon here started in the 1800s. Suprise Parties never really became a thing and first started to pop up in the 1980s.

They are Catholics. They should celebrate Name Day.
 
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naq29

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The very poor prose and trigger requirements of the events often work against role-playing. This becomes particularly glaring when playing a mod like the Lord of the Rings one:
-Galadriel putting her rival's pet cat in a catapult
-Aragorn cheating on Arwen with a lowborn
-Sauron's pet dog annoying an Orc, Sauron being killed in a duel by an Orc
They're actually awesome =))
 

Scrambles

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I completly agree. I´d argue that most events in CK3 are not properly locked away. There´s also many that are just straight up anachronistic. Why on earth is anyone in the southern HRE in 1100 having a surprise Birthday Party. Birthday Parties as a Mass Phenomeneon here started in the 1800s. Suprise Parties never really became a thing and first started to pop up in the 1980s.

They are Catholics. They should celebrate Name Day.
Name day isn’t an early Middle Ages thing, nor was it a thing across all of Catholic realms, though in places where it was celebrated it was extremely important. The thing is, idk about the rest of western Europe, but at keast for Rennaisance-era Spain, you name day (we call it saint day) WAS your birthday.
 

vilkas622

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I agree both that often it feels like there are too many events (often time unrelated to the state of your realm) and that many event chains can break immersion.

Unfortunately I don't think there's much to be done outside of modding out events that are especially silly (and/or not purchasing event packs). It seems that a core design decision of the role playing aspect of CK3 is to be event driven, ala your DM telling you what's happening. This isn't a problem per se, but in combination with a lot of random silly events it makes a playthrough feel much more D&D than historically immersive.

Devs had said on previous threads on event tone that they by and large don't see problem with the tone or frequency. Given the tone continues whenever new events are introduced, and they market on events in their unique tone, I wouldn't expect changes to how events are constructed or presented to players.
 
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Mööpelitintti

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The frequency of events is not a big problem per se. The quality and lack of meaning is, as said.

One example I noted in my current playthrough is pet events. If I have a dog, I get stupid random events about the dog joining or not joining meetings, escaping etc., resulting in prestige/money/opinion buffs or penalties that don't really matter all that much. The "walking the dog" event with losing stress is wholesome enough not to be annoying, but many other ones are.

Pets have kind of small impact to grand scheme of things in any realm, but even pet events could be WAY more meaningful. How about an alert guard dog revealing a murder attempt on your courtier, saving you from a rampaging beast during a hunt, or perhaps coming with its tail wagging to greet you when you try to sneak to the shed with your lover?
 
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