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martinistripes

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I haven't played 1.08 just yet. But something I noticed in 1.07b (with LoR) is that it seemed too easy to have everyone (my vassals and court) liking me. At one point, as a duke, I had six or so vassals all at 100 opinion and my entire court had positive opinion bar one that was imprisoned for herecy. Maybe I just had a lucky play through. I remember in earlier versions, it was a constant balancing act trying to keep everyone happy. Now it seems I can just plod along through the years with minimal effort.

Another thing I wanted to mention is I felt that, as the player, I had an unfair advantage when selecting wifes. When you can browse through the list of available partners and select someone with super stats/traits, it's easy to start producing super heirs, which in turn choose a partner with superior stats and eventually you almost filter out any bad qualities. This wouldn't be so much of an issue except, when I look to the other counts and dukes, they have terrible stats, sometimes many not over a score of ten. Then to make things worst they select a slow, maimed criple as a wife, and so their line inevitably deteriorates. A sign of good AI is when you look all around, and see your rivals have equal chances of success. At the moment, I'm not seeing this in CKII.

Finally... some food for thought. Imagine not having all the stats at hand. They are still there, but we can't see them. Perhaps we can only see one or two stats or traits when viewing the list of potential spouses. Then after marrying and as time progresses, more stats and traits are revealed. Same could apply to those in your court. The more dealings and time spent with them... the more stats/traits are revealed. Don't get me wrong... I love stats. But perhaps this suggestions would produce more hit and miss results. More randomness. I mean, how strange is it to look at a list of wives (like a menu at a restaurant) and see every last detail and quality of tens/hundreds of women? Who ever had it that easy?

PS: Something that just crossed my mind. Perhaps I'm experiencing this easiness because I'm playing as as counts and dukes. Perhaps things do become more tricky when managing larger realms.
 

DunkFunk

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I never get this.

My genius heirs die of a beesting and my slow imbecile homosexual heretic foreign daughter inherits. almost always. almost
 

yourworstnightm

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No, it's not easy. Even if they like you they still want to depose you. It's actually dumb. Even dumber when they first depose you, then the same people reinstall you, then depose you again, the reinstall you again.
 
Mar 12, 2012
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No, it's not easy. Even if they like you they still want to depose you. It's actually dumb. Even dumber when they first depose you, then the same people reinstall you, then depose you again, the reinstall you again.

I disagree with you.


Since like 1.03 I started implementing my own "house" rules to make the game more challenging. But even still the game is too easy.

My house rules are ;

1. No assassinations... at all. Period.
2. No unrealistic marriages. (I don't marry that African queen for her land when I'm a Saxon , and I don't marry daughters matrilneali unless its a bastard and even than rarely).
3. I don't declare war on people I have over 50+ relations with.
4. I don't aim for land too far away from my realm (seems a bit silly for a duke in Croatia to be a duke in Ireland as well but w/e).
5. I always send an army as soon as I can when I am called to war's and accept.
6. I never tutor my own kids (its just too easy to game up awesome traits for them).
7. I prioritize Kin and My Dynasty when landing people.

And probably a bunch of other things I can't remember.


Basically even with my own list of fairly decent self imposed rules , the game is still WAY too easy for me. Every game goes the same ;

Start as count > Fabricate claim on few lands and over throw Duke above me. Get a Duchy title. Spread more and become a Super Duke or a King. Around about the time I get my 2nd or 3rd Duke title , people stop even declaring war on me all together. Rebellions happen but are easy to deal with. There ends up being 0 challenge at all.


If anything , after the Muslims got nerfed in the later 1.06 patches , the game got a ton easier rather than more difficult.
 

theKing1988

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I disagree with you.


Since like 1.03 I started implementing my own "house" rules to make the game more challenging. But even still the game is too easy.

My house rules are ;

1. No assassinations... at all. Period.
2. No unrealistic marriages. (I don't marry that African queen for her land when I'm a Saxon , and I don't marry daughters matrilneali unless its a bastard and even than rarely).
3. I don't declare war on people I have over 50+ relations with.
4. I don't aim for land too far away from my realm (seems a bit silly for a duke in Croatia to be a duke in Ireland as well but w/e).
5. I always send an army as soon as I can when I am called to war's and accept.
6. I never tutor my own kids (its just too easy to game up awesome traits for them).
7. I prioritize Kin and My Dynasty when landing people.

And probably a bunch of other things I can't remember.


Basically even with my own list of fairly decent self imposed rules , the game is still WAY too easy for me. Every game goes the same ;

Start as count > Fabricate claim on few lands and over throw Duke above me. Get a Duchy title. Spread more and become a Super Duke or a King. Around about the time I get my 2nd or 3rd Duke title , people stop even declaring war on me all together. Rebellions happen but are easy to deal with. There ends up being 0 challenge at all.


If anything , after the Muslims got nerfed in the later 1.06 patches , the game got a ton easier rather than more difficult.

Register your Game!
 

unmerged(462833)

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I don't agree what You've written. You forgot about few things. There are many women around CK world. But they are different from each other. Ok, You may aim for genius one with great stats, but mostly they are lowborn or not important family. In that case she may be usefull for You as stats boost, but dosn't give You prestige for marriage, claims or alliance (or higher prestige for born children). It depends from You what You prefer. About vassals - sometimes You've got loyal one, another time You will have vassal who hates You. Your ruler may always get many bad traits, sickness, anytime and from loyal vassal they might become Your serious enemies. I remember a game when within 2 - 3 years I became homosexual cynical drunkard what decreased my relations badly ;) Game is changing and may always make You life harder. Another thing, game is about dynasty - You may try to spread them giving lands to increase Your prestige through Your history. But may also happen that they will became Your enemies. Examples ? Give land to sons - after You will became one of them You will see how they love brother. Off course You may try to avoid problems and don't give sons anything but this will decrease Your family prestige. With this way You may have different vassals with better relations with You (as they aren't pretenders etc.). My opinion is simply - You are the one who will choose what You want. Everything isn't as beautiful as You've written. Maybe except a situation when You are aiming for example for a genius Grey Eminence and You tends to reload game when something is going bad...

Register your Game!

Honestly, that's really so important for You in this topic ? This is not Your business if he register his game or not. If Paradox would like he will change his politics towards forum users with unregistered game.
 
Last edited:

monsterfurby

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To me, the game got much harder since the AI started no longer honoring betrothals if the one your daughter was betrothed to for a matrilineal marriage ended up on the throne or first in line...


Honestly, that's really so important for You in this topic ? This is not Your case if he register his game or not. If Paradox would like he will change his politics towards forum users with unregistered game.

I'd just generally rather give advice to someone I know actually purchased the game legally rather than someone I am not sure about. PI invests in their community instead of using DRM, which imho deserves support.

Edit: Admittedly, there are nicer ways to get this across than "Register your game!"
 
Last edited:

Cymsdale

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Honestly, that's really so important for You in this topic ? This is not Your business if he register his game or not. If Paradox would like he will change his politics towards forum users with unregistered game.

Registering the game shows that you bought a copy of it. Some people choose to give non-registers the benefit of the doubt and assume they have a legit copy.

Some don't.
 

Closet Skeleton

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Registering the game shows that you bought a copy of it. Some people choose to give non-registers the benefit of the doubt and assume they have a legit copy.

Some don't.

Its not like playing a friend or family member's game is illegal and something to be discouraged.

Playing a game you don't own doesn't mean you're a pirate.
 

martinistripes

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Ok, now my topic really got derailed. Maybe I had a lucky play through. You know I hardly ever marry by rank, nearly always by stats and age. Perhaps the prestige boost from marrying another with rank should be increased to make it more worthy of consideration.

What about my suggestion of a game with hidden stats that reveal over time as you become acquainted with people? Perhaps a good mod idea?
 

Closet Skeleton

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Ok, now my topic really got derailed. Maybe I had a lucky play through. You know I hardly ever marry by rank, nearly always by stats and age. Perhaps the prestige boost from marrying another with rank should be increased to make it more worthy of consideration.

Marrying for claims is usually more advantageous than marrying for stats. Stats above 10 aren't that useful except for stewardship.
 

Jeltz

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Marrying for claims is usually more advantageous than marrying for stats. Stats above 10 aren't that useful except for stewardship.

Really depends on how many claims you already have. If you are a muslim you do not get claims through marriages so there marrying for high stewardship is best. Polygamy also allows for marrying for both alliances and traits.
 

Gqarz

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Registering the game takes about 20 seconds on the forum. Really, if you want help, the requirement to have the icon on the forum before we help them out is a small thing for Paradox to ask. Paradox gives us some great gameplay for a VERY reasonable price. Respect it.
 

DarkPhoenix

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To me, the game got much harder since the AI started no longer honoring betrothals if the one your daughter was betrothed to for a matrilineal marriage ended up on the throne or first in line...

Yeah, but this is a good thing imho (and make sense). I also quite like the factions - it comes much loser to how e.g. the HRE really was like in the 11th century. Even when ignoring the whole crown authority thing at all you still have way more power over your vassals than most medieval rulers in their best days (just take any history book and read how often nominal vassals decided that they couldn't be bothered when their liege called). I understand and accept that some people are disappointed their most favorite play mode doesn't work as well as before (some variety of total world domination, mostly), but I find it refreshing that P'dox managed to create a system that encourages RPG and mid-sized realms. Of course it is quite easy once you have understood the rules beneath (figuring those out and manipulating them is what makes these games fun for me, at least), but I can see how people get frustrated if they don't have to patience to do this. But to me, the question is whether this is actually a wrong development decision, or more probably the wrong game for someone looking for a more expansion oriented playstyle.

And, after all, I can only recommend to play the game with a friend in MP mode. Nothings is more fun (and, admittedly more unbalanced) than two Jimena bros actually sticking together, or two Byzantine dukes secretly steering the Empire from the shadows...
 

Hackworthy

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If you demand difficulty for it's own sake then get CKII+. I personally don't like a lot of things about it but it brings a few nice changes and it certainly makes the smallest objective inordinately more difficult.
 

monsterfurby

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Yeah, but this is a good thing imho (and make sense).

Oh, definitely. No sane human player would stick slavishly to a betrothal if it meant being eradicated in the long run. The fact that the AI did previously was pretty much the single most glaring exploit in the entire game. I much prefer them acting somewhat smart :)
 

Jeltz

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Oh, definitely. No sane human player would stick slavishly to a betrothal if it meant being eradicated in the long run. The fact that the AI did previously was pretty much the single most glaring exploit in the entire game. I much prefer them acting somewhat smart :)

The AI should get a prestige and relations hit though for breaking the betrothal.
 

monsterfurby

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The AI should get a prestige and relations hit though for breaking the betrothal.

For screwing up my daughter's betrothal? Well, you could argue they get a pretty disastrous relations hit - considering most human players' predisposition towards... sticking knives into AI characters whose nose they don't like.

But yeah, I agree there should be some gameplay mechanic to make the AI weigh whether breaking a betrothal is actually worth it.