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Mad Max

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Hi,
I've played EUII for about 1 month and now looking for advice.

I've started a GC with Venice with the goal to conquest the entire Europe.
I've force-vassalized and then diplo-annexed Austria, France, Spain, England and many other small countries in Europe (I've found it a very good strategy). On 1752, only Boemia, Holland and a few bits are still left to be erased from the map.

The problem is that after having diplo-annexed Spain and England, besides the European territory I've also inherited the biggest part of both North and South America (not counting India), with tons of new provinces FULL OF REBELS to deal with. The rebellion risk is at 6%, mainly due to war exhaustion I have with Boemia, which I'm trying to force-vassalize for later diplo-annexation. With no war the risk is at 3%, which causes a hige amount of revolts anyway.

The huge amount of work I have with rebels is preventing me from properly manage the war with Boemia & its allies; I think I'm gonna give it up :(
 

Carolus Rex

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Originally posted by Mad Max

The huge amount of work I have with rebels is preventing me from properly manage the war with Boemia & its allies; I think I'm gonna give it up :(

Ride it out, finishing the game will feel so much better then. :)

Btw, it's pretty much the point that u should get in trouble if u expand a lot very quickly(hence BB etc). Makes sense too. :D
 

rich-love

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check your religion sliders; make sure you're only supporting those religions that have sway in your provinces. convert provices w/ an eye towards removing an entire religion. appoint chief justices for the -1 revolt risk in prov's w/ tax collectors, and remember what Prof E. said (paraphrased):

"If God wanted Rebel Scum to win, He'd give them more calvary".
 

unmerged(8097)

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You say that the revolt risk is 3% at peace, 6% at war. This should be manageable with 3 simple measures:

1) station a cavalry force on each continent to suppress rebels as they arise

2) try to synchronize your wars to have that critical moment of total peace that resets war exhaustion. this will reduce RR to 3% again

3) as time passes the 3% RR for nationalism will subside

Have fun
 

Mad Max

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Thanks to all for the prompt replies.

I was in trouble during the war with Boemia, but yesterday evening I've been able to make peace with vassalization while letting the rebels arise all over the world. Once the war had finished I was able to concentrate on rebels by building-up tons of "anti-rebel" armies (i.e. consisting of cavalry) and sending them overseas to put an end to the rebellions (nevertheless a couple of states declared independence).

At this point in time, former Spain provinces have +1 revolt risk due to nationalism, while the former England still have +3. I'm gonna wait for a while before my next DoW to the rest of poor European states :D
 

unmerged(9895)

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well Mad Max, you should be happy. You have just bought this new game, and on your first GC attempt you find out that it works perfectly (you might find that statement very contradictory to many of my other posts, but in a strange way it does) . those rebel forces and revolt risk are put in there to stop bad boy like you from doing exactly what your trying to do.

but anyway, one lesson is, rebels are just rebels. they have no nation of their own , so always deal with thme last. even if they do revolt and declare independence, they automatically are at war with you, so you can just re-annex them as soon as your ready.
 

Mad Max

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Originally posted by KrisKannon
well Mad Max, you should be happy. You have just bought this new game, and on your first GC attempt you find out that it works perfectly (you might find that statement very contradictory to many of my other posts, but in a strange way it does) . those rebel forces and revolt risk are put in there to stop bad boy like you from doing exactly what your trying to do.

but anyway, one lesson is, rebels are just rebels. they have no nation of their own , so always deal with thme last. even if they do revolt and declare independence, they automatically are at war with you, so you can just re-annex them as soon as your ready.

Precisely KrisKannon!!

BTW it is not my first GC attempt, it's the second actually. The first one failed due to much, much inflation caused by several bankrupts, while I was trying to defend/expand in the early phase of the game (too many loans for mercenary recruits you know). I think that's another measure the game deigners have taken in order to prevent you from conquering too fast.

BB doesn't worry me at the moment, cause I'm a newbie and still playing at normal level while AFAIK BB wars start at VHard only. I'll try it in my next campaign.

BTW, yesterday Boemians have also been annexed and, apart Holland + a few small nations, the whole Europe shows a very relaxing light-green colour (Venice) :cool: :cool: :cool: :cool:

VAE VICTIS!! (Roman way to say: big troubles to those who are defeated) :D :D :D
 

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Originally posted by Mad Max
BB doesn't worry me at the moment, cause I'm a newbie and still playing at normal level while AFAIK BB wars start at VHard only. I'll try it in my next campaign.

That is the true BBwars but there is a very watered down version on every level. Those can be avoided though by having a big enough army that no one wants to F**K with you! :D
 

Mad Max

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Originally posted by Castellon


That is the true BBwars but there is a very watered down version on every level. Those can be avoided though by having a big enough army that no one wants to F**K with you! :D

And I got it indeed!

Just to give you an idea I'm currently spending 394 Ducats for army maintenance, every month. Is that enough? I think that even on Mars are scared to DoW me ;) ;) ;)
 

Peter Ebbesen

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Originally posted by Mad Max


And I got it indeed!

Just to give you an idea I'm currently spending 394 Ducats for army maintenance, every month. Is that enough? I think that even on Mars are scared to DoW me ;) ;) ;)
Well, sounds like somebody bought a lot of artillery :D

So long as it is backed up with other forces, since the AI seems to go by army weight rather than army cost when determining how dangeorus you are [this is a gut feeling, I don't have evidence to support it], you should be all right.

I have a rule of thumb that says 100K-150K to scare off the enemy, and if an enemy is large enough to declare war anyhow [this can easily happen in later scenarios where the AI nations can be quite powerful], I just add another 50K until they stop, the few times I play on less than very hard. :)
 

Mad Max

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Good to know Peter.

And a special thank to all of you who encouraged me and told not to give up when everything was falling apart.