That would make things more interesting/realistic. I had a few thoughts on what those features could be:
Generator Districts: Scorching Wastelands (Unprotected by the remnants of this planet's ozone layer, these barren, radioactive deserts are baked by the sun's rays, providing ample opportunity for the collection of solar power), Wind-Swept Ruins (Powerful winds gust through these crumbling ruins, ready to be tamed and put to use by our wind turbines), Radiation Storms (Vast electromagnetic storms of water vapor, dust, ash, and radioactive fallout rumble over these plains, rendering the area barely habitable but a prime location for lightning batteries), Uranium Mines (Before nuking themselves out of existence, the previous civilization to live here had established an extensive network of uranium mines. With careful mining, the remaining resources could power another civilization for centuries).
Mining Districts: Blasted Bedrock (With the topsoil blasted away by a particularly violent thermonuclear explosion, the bedrock in this area is easily accessible for mining), Dry Seabed (Valuable deposits of minerals have been exposed here after the seas dried up in the heat of nuclear fire).
Agriculture Districts: Mutated Forests (The blighted fruits that grow on these twisted trees might not look particularly edible, but are in fact surprisingly nutritious), Subterranean Ecosystem (Protected from nuclear fallout by layers of bedrock, these troglobites live quite happily among their forests of pale fungi), Ruined Hydroponics Complex (Remnants of a buried hydroponics system in these caves tell the tale of the last survivors desperately trying to eke out an existence after the apocalypse struck).
These were just a few ideas I had. The text is obviously unpolished, but was intended to give an idea of what I meant.