I meant among forum goers who bothered to voice their opinion. I'd also wager the guess that the majority of players in general felt it was like when the republic was released and that they expected a nerf of some sort. That, of course, is pure speculation. Whatever is said in these forums has to be taken on the merit of the logic behind the suggestions not "whatever most people think must be right", I only brought it up because you made it sound like a tiny minority had forced a great majority to suffer a change that would hamper their gameplay.
Well, then i wasn't explaining myself right... it has nothing to do with hampering gameplay. I don't like have options removed from players for seemingly no reason other than a small minority of the game players complained about the a.i. abusing it.
Are you sure you know what you are talking about? This isn't the only way for the Norse to expand, they have access to the same CBs as the other factions AND this one. How can you compare it to the Christian invasions when they also get to make invasions? It's not like you only get to expand your territory once per lifetime, it only affects this one CB, and it is only for pagans and very strong.
And i don't think I said it was their only way to expand. since i only mention christian invasions cb, did you assume i thought that was the onlu way for christians to expand? If you read what i wrote you might notice that i mentioned the coastal conquest and the prepared invasions cb, and i talked about claim cbs as well... i believe all unreformed pagans can also conquest their neighbors... if I've missed anything please feel free to assume I'm an idiot again....
Prepared invasions are of limited use. Once you reach more than 40 holdings(total not personal) you can no longer use it. So if you have 10 4 holding counties, that are maxed out you are done. You might get to use it twice and probably only on your first ruler, unless gavelkind leaves your primary heir with less than 40 holdings... Now i don't know about you, but it is very easy for me to get 80-100 holdings in 1 leaders lifetime, assuming he lives a full life. It also acts like a christian invasion, in that you only get the holdings you controlled at the end of the war.
The subjugation cb would have been reduced in power greatly just by making it so you only get what you control at the end of the war, instead of whole kingdoms(unless of course you conquered them all). With a limit of 10 years between them that would have been plenty in the way of slowing them down. And it would not have taken away my options.
I compare it to the christian invasions because they are basically the same thing, just with different results. The pope says yes, you declare an invasion, and when you win you gain holdings(and the kingdom i think). As long as you keep on great terms with the pope, you should be able to do this more than once per life time. I also don't think your amount of holdings matters, but i could be wrong. Now look at subjugation. You declare subjugation, your fight and if you win you take the kingdom. The only differences between the two is that you need the popes agreement and the invasion cb only gives you the holdings you conquered. So that is how i compare it.
And my point was, the invasion isn't limited to once a life time, even if it gives you similar results.... and i also talked about a way that the cb could have been nerfed WITHOUT taking away the players options....
Perfectly true, but this applies for all factions, including the Christians who are far more restricted than the Norse. There were also real world reasons why people didn't just attack their neighbors left and right, the consequences of doing so have been abstracted away to keep the game simple.
Well, while the pagans were less restricted than the other factions they still have to fit within the same game and the argument about "if it had started that way it would have been fine" doesn't make a whole lot of sense. You can't expect the game to be perfectly balanced on release, and I suspect Paradox would rather risk making them too strong than too weak, now that they are the new thing, much like when the Republic DLC was released.
Well what's the point of being given choices which wouldn't have been available to rulers at the time?
This is what I was answering in my post. And the answer, since you apparently missed it, was that they did have the option to do these things. The English took over and created Britan... they had no real claim to Wales, Scotland or Ireland, but the English King wanted them so the English eventually conquered them. There were plenty of civil wars fought simply because one faction thought another was doing things wrong, or wanted the power for themselves. I only used the norse in my first example, because this thread is about the Norse... The Norse had no claims on England, but it didn't stop the invaders from coming. The Anglo-saxons didn't either. They wanted the land so they took it. Rome didn't have a cb for expansion. Neither did Charles the Great. They wanted more land, and they took it, by force when they had too... I said i don't think cb's should be removed. I am not an idiot as you seem to think i am.
The arguement of if it had started that way id be ok with it make perfect sense. If the subjugation cb started only working on your own religion, or culture, then i would be ok with that. It didn't. I know they made the Norse strong to start with. They did it for the reason that the norse WERE strong. If the a.i. raided more and conquered less, this wouldn't have been much of an issue....
Before LoR came out there was a lot of speculation that those who didn't buy LoR would lose the ability to play as orthodox characters. This speculation caused outrage, for the simple fact that people thought paradox would be taking options that they had from the beginning away from them. While this is on a much smaller scale, i feel the same way as i did then. Players options should not be reduced in the name of balance. Players options should not be reduced because some people don't like having the option. If they had nerfed it without taking away my options, i wouldn't be complaining. You may not care, because you thought it was OP. Even if you didn't get the exact nerf you wanted, you still got what you wanted. Since you thought it was OP, you probably didn't use it, and thus don't care that the option isn't there anymore because you wouldn't have used it anyways.
so, to clarify Nerf without taking away my options...i don't care. I love the game, and i want others to love it as well, so if the vocal minority thinks something is OP, then go right ahead and nerf it. But, again, i cant say this enough because people always seem to ignore it, or blow it off as "a small thing"... DONT TAKE AWAY MY OPTIONS.... even if i never use them, they are still there. Make it less powerful by limiting it to duchies, or only gaining what you control. Or making it 15 years instead of ten. That would be slightly annoying but still not as bad as... you can use this once... and then you have to wait till your character dies to use it again. Sure it doesn't sound all that bad, and it isn't really a bad game mechanic. If it had been like that from the start i would have no problem with it. But at the start of TOG pdox said, you have to wait ten years in between... meaning a long lived character COULD use it 6 or 7 times... they dont have to but they CAN... But now i can use it once, and if i have a long lived ruler... ohh well...
I know there are others ways to expand. I know the game mechanic isn't bad. I only dislike the LOSS of OPTIONS....
This is getting too long so rather than quote the last part ill just say this. I was responding to a question about giving leaders options they didn't have in history.
And my point was, paradox wasn't. Leader's didn't have a restrictive system that said, you must do this this this or this to be able to conquer your weak neighbor. Sure, if they didn't have a good enough reason they might be looked at negatively, but... really. "Hey that plot of land over there has a nicer view of the country side than mine... lets come up with a convoluted reason reason why it should be mine instead of whoever owns it...maybe the Pope will help, i did send him that fruit basket recently..."
No, it would be more like " I want that plot of land. I have the strength to take it without weakening my Kingdom. WAR...we can split some of it up for the nobles afterwards if they complain...."
Again, i understand WHY the CB system is in place. I like it. It's necessary for the game. I am not in any way, shape or form saying the cb system is bad. And i dont care if its not bound in history. All i was saying is that they weren't "giving them options that weren't present in real life"