If Victoria was my game, NO ONE outside the development circle would get so much as a screen shot, until the game was released. No hints, no AARs, no nothing. No Beta forums that people can hack into, and steal beta versions of the game (which has happened - why do you think the 'search' function is disabled).
Basically, I would be as selfish as humanly possible - and I wouldn't care. But, to be sure - no one's going to be stealing my game. I realize it's 'media', and the idea is to get it out there for everyone to see - maximize exposure, in order to maximize sales... but, as far as I'm concerned - no one is going to see (much less receive game files) anything until the game is ready. Rule Paradox with a iron fist, share nothing, with no one. If anything does get leaked, then we will find out which tester did it - Soviet spy interrogation style, and lock him in the dungeon down below, in the company's basement. Never to be seen again.
Keep the circle tight, and closed. If you have enough high-quality people on the job, that's all you need. Mass world-wide testing & development w/ patches can come later, after release.
All I'm saying is - that if I was the one putting all this effort into making a game, I'd stop at nothing to make sure it was protected from pirates & hackers. And I'm sure I could come up with a system/method to make this happen. There is always a way.
Basically, I would be as selfish as humanly possible - and I wouldn't care. But, to be sure - no one's going to be stealing my game. I realize it's 'media', and the idea is to get it out there for everyone to see - maximize exposure, in order to maximize sales... but, as far as I'm concerned - no one is going to see (much less receive game files) anything until the game is ready. Rule Paradox with a iron fist, share nothing, with no one. If anything does get leaked, then we will find out which tester did it - Soviet spy interrogation style, and lock him in the dungeon down below, in the company's basement. Never to be seen again.
Keep the circle tight, and closed. If you have enough high-quality people on the job, that's all you need. Mass world-wide testing & development w/ patches can come later, after release.
All I'm saying is - that if I was the one putting all this effort into making a game, I'd stop at nothing to make sure it was protected from pirates & hackers. And I'm sure I could come up with a system/method to make this happen. There is always a way.